My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Prince X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Prince
Giant Snowball
Fire Spirit Archers Goblin Gang Musketeer
Zap
Fire Spirit Archers Goblin Gang Inferno Tower Prince X-Bow
Barbarian Barrel
Fire Spirit Archers Goblin Gang Musketeer Inferno Tower X-Bow
The Log
Fire Spirit Archers Goblin Gang Musketeer Prince X-Bow
Earthquake
Archers Goblin Gang Inferno Tower X-Bow
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Musketeer Prince
Fireball
Archers Goblin Gang Musketeer Inferno Tower X-Bow
Poison
Archers Goblin Gang Musketeer Inferno Tower X-Bow
Lightning
Musketeer Inferno Tower Prince X-Bow
Rocket
Musketeer Inferno Tower Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Gang Musketeer Inferno Tower Prince Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Goblin Gang Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince X-Bow
Archers
Prince X-Bow
Goblin Gang
Prince X-Bow
Musketeer
Prince X-Bow
Inferno Tower
Prince
Fire Spirit Archers Goblin Gang Musketeer Lightning
Lightning
Prince
X-Bow
Fire Spirit Archers Goblin Gang Musketeer

Defense Synergies 2 9

Fire Spirit
Inferno Tower
Archers
Goblin Gang Inferno Tower X-Bow
Goblin Gang
Musketeer Inferno Tower Archers Prince X-Bow
Musketeer
Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang Fire Spirit Archers Musketeer Prince X-Bow
Prince
Goblin Gang Inferno Tower
Lightning
X-Bow
Archers Goblin Gang Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Inferno Tower X-Bow
Inferno Tower Goblin Gang Musketeer Prince X-Bow
Goblin Gang Inferno Tower Prince Fire Spirit Archers Musketeer Lightning
Inferno Tower Prince Goblin Gang Musketeer
Lightning Prince X-Bow
Goblin Gang Fire Spirit Archers Musketeer X-Bow
Musketeer Inferno Tower Lightning Fire Spirit Archers Goblin Gang X-Bow
Lightning Musketeer Inferno Tower X-Bow
Inferno Tower Goblin Gang Musketeer Prince X-Bow
Goblin Gang Fire Spirit Archers Musketeer Inferno Tower Prince
Archers Goblin Gang Musketeer X-Bow
Musketeer Inferno Tower Archers Goblin Gang
Inferno Tower Prince Fire Spirit Goblin Gang Musketeer Lightning X-Bow
Fire Spirit Goblin Gang Prince X-Bow
Inferno Tower Goblin Gang Prince X-Bow
Inferno Tower Goblin Gang Prince Lightning X-Bow
Goblin Gang Musketeer Inferno Tower Prince X-Bow
Fire Spirit Archers Goblin Gang Musketeer Prince X-Bow
Fire Spirit Archers Musketeer
Musketeer Inferno Tower Prince
Goblin Gang Fire Spirit Archers Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Inferno Tower Prince X-Bow
Archers Goblin Gang Musketeer Prince Lightning X-Bow
Goblin Gang Musketeer Inferno Tower Prince Lightning
Goblin Gang Prince Lightning Musketeer Inferno Tower X-Bow
Inferno Tower Goblin Gang Musketeer Prince
Fire Spirit Archers Goblin Gang Musketeer
Goblin Gang Prince Archers Musketeer Inferno Tower Lightning
Inferno Tower Prince
Lightning Inferno Tower Prince X-Bow
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower Prince
Lightning Prince
Prince Lightning Goblin Gang Inferno Tower
Archers Musketeer
Goblin Gang Inferno Tower Archers Musketeer Prince Lightning X-Bow
Archers Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer X-Bow
Musketeer X-Bow
Lightning X-Bow
Lightning Musketeer Prince
Fire Spirit
Fire Spirit Musketeer
Fire Spirit Archers Musketeer
X-Bow Fire Spirit Lightning
Lightning X-Bow
Lightning Fire Spirit Goblin Gang Musketeer Prince X-Bow
Lightning Musketeer Prince X-Bow
Lightning Fire Spirit Archers Musketeer
Lightning Fire Spirit Musketeer
Lightning Musketeer X-Bow
Lightning Musketeer Prince X-Bow
Lightning X-Bow Musketeer
Lightning Musketeer X-Bow
Lightning
Lightning
Lightning Fire Spirit Archers Musketeer Prince X-Bow
Lightning Fire Spirit X-Bow
Lightning Musketeer Prince X-Bow
Lightning
Musketeer Prince Lightning X-Bow
Lightning Musketeer X-Bow
Fire Spirit
X-Bow Musketeer Lightning
Lightning Musketeer Prince X-Bow
Lightning Musketeer X-Bow
Lightning Fire Spirit Archers Musketeer X-Bow
Lightning Musketeer
Lightning
Lightning Musketeer X-Bow
Lightning
Prince
Lightning
Lightning Fire Spirit Archers Goblin Gang Musketeer Prince X-Bow
Lightning Fire Spirit Archers Musketeer
Lightning Goblin Gang Musketeer Prince
Musketeer Lightning
Lightning
Musketeer Prince
Goblin Gang Musketeer Lightning
Musketeer Lightning
Lightning Musketeer Prince X-Bow

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