My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Wizard Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Wall Breakers Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Prince Lava Hound
Giant Snowball
Spear Goblins Wall Breakers Lava Hound
Zap
Spear Goblins Wall Breakers Prince Lava Hound
Barbarian Barrel
Ice Spirit Spear Goblins Wizard Wall Breakers
The Log
Ice Spirit Spear Goblins Wall Breakers Prince
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Wall Breakers Lava Hound
Royal Delivery
Ice Spirit Spear Goblins Wizard Wall Breakers Prince Lava Hound
Fireball
Wizard Wall Breakers Lava Hound
Poison
Spear Goblins Wizard Lava Hound
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Giant Snowball Wall Breakers The Log Wizard Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Giant Snowball Wall Breakers

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Giant Snowball Wall Breakers Prince
Spear Goblins
Ice Spirit Giant Snowball Wall Breakers Prince
Giant Snowball
Ice Spirit Spear Goblins Wall Breakers Prince The Log Lava Hound
Wizard
Prince
Wall Breakers
Ice Spirit Spear Goblins Giant Snowball The Log
Prince
Ice Spirit Spear Goblins Giant Snowball Wizard The Log
The Log
Giant Snowball Wall Breakers Prince
Lava Hound
Giant Snowball

Defense Synergies 1 13

Ice Spirit
Spear Goblins Giant Snowball Wizard Prince The Log
Spear Goblins
Ice Spirit Giant Snowball Prince The Log
Giant Snowball
Ice Spirit Spear Goblins Wizard Prince The Log
Wizard
Ice Spirit Giant Snowball Prince The Log
Wall Breakers
Prince
The Log Ice Spirit Spear Goblins Giant Snowball Wizard
The Log
Prince Ice Spirit Spear Goblins Giant Snowball Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
Ice Spirit Prince The Log
Prince Giant Snowball
Prince
Prince The Log
The Log Spear Goblins Giant Snowball
Giant Snowball Ice Spirit Spear Goblins Wizard
The Log
Prince
Ice Spirit Spear Goblins Giant Snowball Prince
Spear Goblins Giant Snowball Wizard The Log
Spear Goblins Giant Snowball Wizard
Prince Ice Spirit Giant Snowball Wizard The Log
Wizard Ice Spirit Giant Snowball Prince The Log
Prince
Ice Spirit Giant Snowball Prince The Log
Wizard Prince
Ice Spirit Spear Goblins Giant Snowball Wizard Prince The Log
Giant Snowball Wizard The Log Ice Spirit Spear Goblins
Prince
Wizard Spear Goblins Giant Snowball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Prince
Giant Snowball Wizard Prince The Log
Ice Spirit Spear Goblins Prince The Log
Prince The Log
Prince
Wizard Ice Spirit Giant Snowball
Prince Spear Goblins
Prince
Ice Spirit Spear Goblins Giant Snowball Prince The Log
Prince
Giant Snowball Prince The Log
Prince Wizard
Wizard
Ice Spirit Spear Goblins Prince The Log
Giant Snowball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
Prince The Log
Wizard Giant Snowball The Log
Wizard Ice Spirit Spear Goblins Giant Snowball
Wizard The Log
The Log Ice Spirit Giant Snowball Wizard
The Log Giant Snowball Wizard
Giant Snowball Prince
Wizard Prince The Log
Giant Snowball Wizard
Giant Snowball The Log
Giant Snowball Prince The Log
Spear Goblins Giant Snowball Wizard The Log
Wizard The Log
Giant Snowball
Giant Snowball Wizard Prince The Log
Giant Snowball Wizard The Log
Prince The Log
Giant Snowball Wizard
Prince The Log
Giant Snowball The Log
Giant Snowball The Log Ice Spirit Wizard
The Log Giant Snowball Wizard
Giant Snowball Wizard Prince The Log
The Log
Giant Snowball Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard The Log
Ice Spirit Giant Snowball
Prince
Giant Snowball Wizard The Log
Ice Spirit Spear Goblins Prince
Giant Snowball Wizard
The Log
Wizard Prince
The Log Giant Snowball Wizard
Giant Snowball
Prince
Ice Spirit Giant Snowball The Log
Giant Snowball
Giant Snowball Prince The Log

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