My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Guards Prince
Barbarian Barrel
Wizard Guards Electro Wizard Lumberjack
The Log
Hog Rider Guards Prince Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Prince Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Wizard Guards Electro Wizard
Lightning
Wizard Prince Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Hog Rider Electro Wizard Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Hog Rider

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Guards The Log Lumberjack
Hog Rider
Zap The Log Wizard Guards Prince Electro Wizard Lumberjack
Wizard
Hog Rider Prince Lumberjack
Guards
Zap Hog Rider The Log Lumberjack
Prince
Zap Hog Rider Wizard The Log Electro Wizard Lumberjack
The Log
Hog Rider Zap Guards Prince Lumberjack
Electro Wizard
Zap Hog Rider Prince Lumberjack
Lumberjack
Zap Hog Rider Wizard Guards Prince The Log Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Guards Prince The Log Lumberjack
Hog Rider
Wizard
Guards Prince The Log Electro Wizard Lumberjack
Guards
Zap Wizard Prince The Log Electro Wizard Lumberjack
Prince
The Log Zap Wizard Guards Electro Wizard
The Log
Prince Zap Wizard Guards Electro Wizard Lumberjack
Electro Wizard
Zap Wizard Guards Prince The Log Lumberjack
Lumberjack
Zap Wizard Guards The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Lumberjack Zap Prince The Log Electro Wizard
Prince Lumberjack Electro Wizard
Prince Lumberjack Guards Electro Wizard
Prince The Log Lumberjack
The Log Zap Guards Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap The Log Electro Wizard
Prince Lumberjack
Guards Prince Electro Wizard Lumberjack
Guards Electro Wizard Zap Wizard The Log Lumberjack
Zap Wizard Electro Wizard
Prince Lumberjack Zap Wizard Guards The Log Electro Wizard
Wizard Zap Guards Prince The Log Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Prince The Log Electro Wizard Lumberjack
Wizard Prince Electro Wizard Lumberjack
Zap Wizard Guards Prince The Log Electro Wizard Lumberjack
Zap Wizard The Log Guards Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Guards Prince The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Wizard Prince The Log Lumberjack
Guards Lumberjack Zap Prince The Log Electro Wizard
Guards Prince Lumberjack Zap The Log Electro Wizard
Guards Prince Lumberjack
Wizard Zap Electro Wizard
Guards Prince Electro Wizard Lumberjack
Prince Lumberjack
Zap Electro Wizard Prince The Log
Guards
Guards Prince Lumberjack
Zap Guards Prince The Log Electro Wizard
Prince Wizard Guards Lumberjack
Wizard
Guards Electro Wizard Zap Prince The Log Lumberjack
Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log Electro Wizard
The Log
Guards Prince The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Guards Prince Electro Wizard Lumberjack
Zap Wizard Prince The Log Electro Wizard
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Prince The Log Electro Wizard
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard The Log
Zap Electro Wizard
Prince
Wizard The Log
Zap Electro Wizard Guards Prince
Zap Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard Lumberjack
The Log Zap Wizard
Zap
Prince
Zap Guards The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard

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