My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Prince X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Inferno Tower Skeleton Army Prince X-Bow Inferno Dragon
Barbarian Barrel
Heal Spirit Inferno Tower Skeleton Army X-Bow
The Log
Heal Spirit Skeleton Army Prince X-Bow
Earthquake
Inferno Tower Skeleton Army X-Bow
Arrows
Heal Spirit Skeleton Army
Royal Delivery
Heal Spirit Skeleton Army Prince Inferno Dragon
Fireball
Inferno Tower Skeleton Army X-Bow Inferno Dragon
Poison
Inferno Tower Skeleton Army X-Bow
Lightning
Inferno Tower Prince X-Bow Inferno Dragon
Rocket
Inferno Tower Prince X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Tower Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Skeleton Army Inferno Dragon Giant Inferno Tower Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Skeleton Army Inferno Dragon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Prince Giant Inferno Dragon
Giant
Prince Heal Spirit The Log
Inferno Tower
Skeleton Army
X-Bow
Prince
Heal Spirit Giant The Log
X-Bow
The Log Skeleton Army
The Log
X-Bow Giant Prince
Inferno Dragon
Heal Spirit

Defense Synergies 4 7

Heal Spirit
Giant
Inferno Tower
Skeleton Army The Log Prince X-Bow
Skeleton Army
Inferno Tower Prince X-Bow The Log Inferno Dragon
Prince
The Log Inferno Tower Skeleton Army
X-Bow
The Log Inferno Tower Skeleton Army
The Log
Inferno Tower Prince X-Bow Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow The Log
Inferno Tower Skeleton Army Inferno Dragon Prince X-Bow The Log
Inferno Tower Skeleton Army Prince Inferno Dragon
Inferno Tower Skeleton Army Prince Inferno Dragon
Skeleton Army Prince X-Bow The Log
Skeleton Army The Log X-Bow
Inferno Tower Inferno Dragon X-Bow
Inferno Tower X-Bow The Log
Inferno Tower Inferno Dragon Skeleton Army Prince X-Bow
Skeleton Army Inferno Tower Prince
Skeleton Army X-Bow The Log
Inferno Tower Inferno Dragon
Inferno Tower Skeleton Army Prince X-Bow The Log
Skeleton Army Prince X-Bow The Log
Inferno Tower Skeleton Army Inferno Dragon Prince X-Bow
Inferno Tower Skeleton Army Prince X-Bow The Log Inferno Dragon
Inferno Tower Skeleton Army Prince X-Bow
Skeleton Army Prince X-Bow The Log
The Log Inferno Dragon
Inferno Tower Prince Inferno Dragon
Skeleton Army Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince X-Bow
Prince X-Bow The Log Inferno Dragon
Skeleton Army Inferno Tower Prince The Log
Skeleton Army Prince Inferno Tower X-Bow The Log
Inferno Tower Skeleton Army Prince Inferno Dragon
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince Inferno Dragon
Inferno Tower Skeleton Army Prince X-Bow The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower Prince
Skeleton Army Prince The Log
Skeleton Army Prince Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Prince X-Bow The Log Inferno Dragon
Inferno Tower The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log
X-Bow The Log
Prince The Log
The Log
The Log
X-Bow The Log
The Log X-Bow
Prince X-Bow
Prince X-Bow The Log
The Log
X-Bow
Prince X-Bow The Log
X-Bow The Log
X-Bow The Log
Prince X-Bow The Log
X-Bow The Log
Prince X-Bow The Log
Prince X-Bow The Log
X-Bow The Log
The Log
Inferno Dragon
X-Bow The Log
Prince X-Bow The Log
X-Bow The Log
X-Bow
X-Bow The Log
Prince
The Log
Skeleton Army Prince X-Bow
The Log
Prince
The Log
Prince
The Log
Prince X-Bow The Log

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