My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Minion Horde Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Prince
Giant Snowball
Minions Goblin Gang Minion Horde
Zap
Minions Goblin Gang Mortar Minion Horde Prince
Barbarian Barrel
Knight Goblin Gang Mortar
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Mortar
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Knight Minions Goblin Gang Minion Horde Prince
Fireball
Minions Goblin Gang Mortar Minion Horde
Poison
Minions Goblin Gang Mortar Minion Horde
Lightning
Knight Mortar Prince
Rocket
Mortar Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Mortar Minion Horde Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mortar Prince
Knight
Minions Goblin Gang Mortar Arrows Minion Horde Prince
Minions
Knight Mortar Prince Golem
Goblin Gang
Knight Mortar Prince Golem
Mortar
Knight Arrows Minions Goblin Gang
Minion Horde
Knight Prince Golem
Prince
Arrows Knight Minions Goblin Gang Minion Horde Golem
Golem
Arrows Minions Goblin Gang Minion Horde Prince

Defense Synergies 2 9

Arrows
Knight Mortar Prince
Knight
Minions Goblin Gang Arrows Mortar Minion Horde
Minions
Knight Mortar Prince
Goblin Gang
Knight Mortar Prince
Mortar
Arrows Knight Minions Goblin Gang
Minion Horde
Knight
Prince
Arrows Minions Goblin Gang
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Minion Horde
Minion Horde Knight Minions Goblin Gang Mortar Prince
Goblin Gang Mortar Minion Horde Prince Knight Minions
Minion Horde Prince Knight Minions Goblin Gang Mortar
Arrows Prince
Arrows Goblin Gang Minions
Minions Minion Horde Arrows Goblin Gang Mortar
Arrows
Minion Horde Minions Goblin Gang Mortar Prince
Knight Goblin Gang Minion Horde Prince
Minions Goblin Gang Minion Horde Arrows Knight
Arrows Minions Minion Horde Goblin Gang
Mortar Minion Horde Prince Knight Minions Goblin Gang
Arrows Minions Goblin Gang Mortar Minion Horde Prince
Knight Goblin Gang Mortar Minion Horde Prince
Minion Horde Goblin Gang Mortar Prince
Minion Horde Arrows Knight Minions Goblin Gang Mortar Prince
Arrows Mortar Knight Minions Goblin Gang Minion Horde Prince
Arrows Mortar Knight Minions
Mortar Prince
Goblin Gang Arrows Knight Minions Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Prince
Arrows Knight Goblin Gang Mortar Prince
Goblin Gang Knight Minions Minion Horde Prince
Goblin Gang Prince Knight Minion Horde
Knight Goblin Gang Minion Horde Prince
Arrows Minions Goblin Gang Minion Horde
Goblin Gang Prince Knight Minions Minion Horde
Knight Minion Horde Prince
Minion Horde Knight Minions Mortar Prince
Goblin Gang Minion Horde
Knight Minions Minion Horde Prince
Arrows Prince
Prince Knight Goblin Gang Minion Horde
Minion Horde
Goblin Gang Knight Minions Mortar Minion Horde Prince
Arrows Minions Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Minion Horde
Arrows Mortar
Arrows Minion Horde
Arrows Knight Prince
Arrows Mortar Minion Horde
Arrows Minions Minion Horde
Arrows Mortar Minion Horde
Arrows
Arrows Mortar
Minions Goblin Gang Minion Horde Prince
Arrows Knight Mortar Minion Horde Prince
Arrows
Knight Mortar
Arrows Minions Mortar Minion Horde
Arrows Mortar Prince
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar
Minions Minion Horde
Arrows Mortar Prince
Arrows Mortar
Minions Minion Horde Prince
Arrows
Prince
Arrows Mortar Minion Horde
Arrows Mortar
Minion Horde
Arrows Mortar
Arrows Mortar Prince
Arrows Mortar
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Mortar Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Minions Goblin Gang Prince
Arrows
Arrows
Knight Goblin Gang Minion Horde Prince
Arrows Mortar
Arrows
Minion Horde Prince
Minions Goblin Gang Minion Horde
Mortar Prince

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