My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Tesla Wizard Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Dark Prince Prince Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Dark Prince Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Fireball Dark Prince Electro Wizard Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Fireball Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Giant Dark Prince The Log Electro Wizard
Giant
Dark Prince Prince Fireball Wizard The Log Electro Wizard
Wizard
Giant Dark Prince Prince
Dark Prince
Giant Prince Fireball Wizard Electro Wizard
Prince
Giant Dark Prince Wizard The Log Electro Wizard
The Log
Fireball Giant Prince
Electro Wizard
Fireball Giant Dark Prince Prince

Defense Synergies 3 16

Tesla
The Log Fireball Wizard Dark Prince Prince Electro Wizard
Fireball
The Log Tesla Dark Prince Electro Wizard
Giant
Wizard
Tesla Dark Prince Prince The Log Electro Wizard
Dark Prince
Tesla Fireball Wizard Prince The Log Electro Wizard
Prince
The Log Tesla Wizard Dark Prince Electro Wizard
The Log
Tesla Fireball Prince Wizard Dark Prince Electro Wizard
Electro Wizard
Tesla Fireball Wizard Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log Electro Wizard
Tesla Dark Prince Prince The Log Electro Wizard
Tesla Prince Dark Prince Electro Wizard
Tesla Prince Dark Prince Electro Wizard
Fireball Dark Prince Prince The Log
Fireball The Log Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Fireball Wizard
Tesla Fireball The Log Electro Wizard
Tesla Prince
Tesla Dark Prince Prince Electro Wizard
Electro Wizard Tesla Fireball Wizard Dark Prince The Log
Tesla Fireball Wizard Electro Wizard
Tesla Prince Fireball Wizard Dark Prince The Log Electro Wizard
Fireball Wizard Tesla Dark Prince Prince The Log Electro Wizard
Tesla Prince Electro Wizard
Tesla Fireball Prince The Log Electro Wizard
Tesla Wizard Fireball Dark Prince Prince Electro Wizard
Tesla Fireball Wizard Dark Prince Prince The Log Electro Wizard
Wizard The Log Tesla Fireball Dark Prince Electro Wizard
Tesla Prince Electro Wizard
Wizard Dark Prince Tesla Fireball Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Tesla Wizard Prince The Log
Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Tesla Fireball The Log Electro Wizard
Tesla Dark Prince Prince
Fireball Wizard Tesla Electro Wizard
Dark Prince Prince Tesla Fireball Electro Wizard
Tesla Dark Prince Prince
Electro Wizard Fireball Dark Prince Prince The Log
Tesla
Tesla Dark Prince Prince
Fireball Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Electro Wizard Fireball Dark Prince Prince The Log
Tesla Fireball Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Dark Prince Prince The Log
Fireball Wizard Dark Prince The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Prince Electro Wizard
Fireball Wizard Dark Prince Prince The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard Dark Prince Prince The Log Electro Wizard
Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard Dark Prince
Fireball The Log Wizard Electro Wizard
Fireball Wizard Prince The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Prince
Fireball Wizard The Log
Electro Wizard Fireball Dark Prince Prince
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Dark Prince Prince Electro Wizard
The Log Fireball Wizard
Fireball
Dark Prince Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Prince The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: