My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Prince Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Prince Inferno Dragon
Giant Snowball
Minions Flying Machine Princess Inferno Dragon
Zap
Minions Flying Machine Prince Princess Inferno Dragon
Barbarian Barrel
Princess
The Log
Mini P.E.K.K.A Prince Princess
Earthquake
Arrows
Minions Flying Machine Princess
Royal Delivery
Minions Mini P.E.K.K.A Flying Machine Prince Princess Inferno Dragon
Fireball
Minions Flying Machine Princess Inferno Dragon
Poison
Minions Flying Machine Princess
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Mini P.E.K.K.A Flying Machine Inferno Dragon Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Princess Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Minions Mini P.E.K.K.A Flying Machine Princess
Minions
Giant Zap Mini P.E.K.K.A Prince Inferno Dragon
Mini P.E.K.K.A
Giant Zap Minions Princess
Flying Machine
Zap Giant Prince
Giant
Zap Minions Mini P.E.K.K.A Prince Flying Machine Princess
Prince
Zap Giant Minions Flying Machine Princess
Princess
Zap Mini P.E.K.K.A Giant Prince
Inferno Dragon
Minions

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Minions Flying Machine Prince Princess Inferno Dragon
Minions
Zap Flying Machine Prince
Mini P.E.K.K.A
Zap Princess
Flying Machine
Zap Minions Prince
Giant
Prince
Zap Minions Flying Machine
Princess
Zap Mini P.E.K.K.A
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine
Mini P.E.K.K.A Inferno Dragon Zap Minions Flying Machine Prince
Mini P.E.K.K.A Prince Minions Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Minions
Mini P.E.K.K.A Prince Princess
Zap Minions Flying Machine
Minions Inferno Dragon Zap Flying Machine Princess
Zap Flying Machine
Mini P.E.K.K.A Inferno Dragon Minions Prince Princess
Mini P.E.K.K.A Prince
Minions Zap Flying Machine Princess
Minions Inferno Dragon Zap Flying Machine Princess
Mini P.E.K.K.A Prince Zap Minions Flying Machine
Zap Minions Mini P.E.K.K.A Prince Princess
Mini P.E.K.K.A Inferno Dragon Prince
Zap Mini P.E.K.K.A Prince Inferno Dragon
Minions Mini P.E.K.K.A Prince
Zap Minions Flying Machine Prince
Zap Minions Flying Machine Princess Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Minions Mini P.E.K.K.A Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mini P.E.K.K.A Flying Machine Prince Inferno Dragon
Zap Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Prince Inferno Dragon
Zap Minions Flying Machine Princess
Mini P.E.K.K.A Prince Minions Flying Machine
Mini P.E.K.K.A Prince Inferno Dragon
Zap Minions Mini P.E.K.K.A Flying Machine Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A Flying Machine Prince
Zap Prince
Mini P.E.K.K.A Prince
Flying Machine Princess
Zap Minions Mini P.E.K.K.A Flying Machine Prince Inferno Dragon
Minions Zap Mini P.E.K.K.A Flying Machine Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine
Zap Flying Machine Princess
Flying Machine
Flying Machine Prince
Zap
Zap Minions Flying Machine Princess
Flying Machine Princess
Zap Flying Machine Princess
Zap Flying Machine
Minions Mini P.E.K.K.A Prince
Zap Flying Machine Prince Princess
Zap Flying Machine Princess
Flying Machine Princess
Minions Flying Machine Princess
Princess Zap Flying Machine Prince
Zap Flying Machine Princess
Flying Machine Princess
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Prince Princess
Zap Flying Machine Princess
Minions Prince
Princess
Prince
Zap Flying Machine
Zap Princess
Inferno Dragon
Zap Flying Machine Princess
Zap Flying Machine Prince Princess
Zap
Zap Flying Machine Princess
Zap Minions Flying Machine
Mini P.E.K.K.A
Zap
Zap Princess
Prince
Princess
Zap Minions Flying Machine Prince Princess
Zap Flying Machine Princess
Mini P.E.K.K.A Flying Machine Prince Princess
Zap Flying Machine Princess
Zap
Flying Machine Prince
Zap Minions Flying Machine Princess
Zap Flying Machine Princess
Zap Flying Machine Prince Princess

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