My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Prince Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince Executioner Royal Ghost
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince Prince Executioner Royal Ghost
Fireball
Goblin Gang Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Dark Prince Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Royal Ghost Dark Prince Giant Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Royal Ghost

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Dark Prince Prince
Arrows
Giant Dark Prince Prince
Goblin Gang
Giant Dark Prince Prince Royal Ghost
Giant
Bats Arrows Dark Prince Prince Goblin Gang Executioner Royal Ghost
Dark Prince
Giant Prince Bats Arrows Goblin Gang Executioner Royal Ghost
Prince
Giant Dark Prince Bats Arrows Goblin Gang Royal Ghost
Executioner
Giant Dark Prince
Royal Ghost
Goblin Gang Giant Dark Prince Prince

Defense Synergies 0 10

Bats
Dark Prince Prince
Arrows
Dark Prince Prince
Goblin Gang
Dark Prince Prince
Giant
Dark Prince
Bats Arrows Goblin Gang Prince Executioner Royal Ghost
Prince
Bats Arrows Goblin Gang Dark Prince Executioner
Executioner
Dark Prince Prince
Royal Ghost
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Bats Goblin Gang Dark Prince Prince Executioner
Goblin Gang Prince Bats Dark Prince Executioner
Prince Bats Goblin Gang Dark Prince
Arrows Dark Prince Prince
Arrows Goblin Gang Bats Dark Prince Executioner Royal Ghost
Bats Arrows Goblin Gang Executioner
Arrows
Goblin Gang Prince
Goblin Gang Dark Prince Prince Royal Ghost
Bats Goblin Gang Executioner Arrows Dark Prince Royal Ghost
Arrows Executioner Bats Goblin Gang
Prince Bats Goblin Gang Dark Prince
Executioner Bats Arrows Goblin Gang Dark Prince Prince Royal Ghost
Goblin Gang Prince
Goblin Gang Prince
Bats Arrows Goblin Gang Dark Prince Prince Executioner
Arrows Bats Goblin Gang Dark Prince Prince Executioner Royal Ghost
Arrows Executioner Bats Dark Prince Royal Ghost
Prince
Goblin Gang Dark Prince Royal Ghost Bats Arrows Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Prince Royal Ghost
Arrows Goblin Gang Prince Executioner Royal Ghost
Goblin Gang Bats Dark Prince Prince
Goblin Gang Dark Prince Prince Bats
Goblin Gang Dark Prince Prince Executioner
Arrows Executioner Bats Goblin Gang
Goblin Gang Dark Prince Prince Bats
Dark Prince Prince
Bats Dark Prince Prince
Goblin Gang
Bats Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Goblin Gang Executioner
Executioner
Goblin Gang Bats Dark Prince Prince Executioner
Bats Arrows Executioner Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Executioner Royal Ghost
Arrows
Arrows Dark Prince Prince
Executioner Arrows Dark Prince
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Goblin Gang Prince
Arrows Dark Prince Prince
Arrows Executioner
Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Dark Prince Prince Executioner
Arrows
Prince
Arrows
Prince
Arrows
Arrows Dark Prince Executioner
Arrows Executioner Royal Ghost
Arrows Prince
Arrows
Bats Arrows Executioner
Bats
Arrows
Arrows
Prince
Arrows
Bats Goblin Gang Dark Prince Prince
Arrows Executioner
Arrows
Goblin Gang Dark Prince Prince Executioner
Arrows Executioner
Arrows
Dark Prince Prince Executioner
Bats Goblin Gang
Bats Executioner
Dark Prince Prince Executioner Royal Ghost

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