My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Prince Giant Skeleton
Giant Snowball
Bomber Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army Prince
Barbarian Barrel
Bomber Valkyrie Skeleton Army Giant Skeleton
The Log
Bomber Skeleton Army Prince Giant Skeleton
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Skeleton Army Baby Dragon Prince Giant Skeleton
Fireball
Bomber Skeleton Army Baby Dragon
Poison
Bomber Skeleton Army
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Valkyrie Baby Dragon Giant Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Baby Dragon Prince Giant Skeleton
Fireball
Giant Baby Dragon
Valkyrie
Prince Bomber Giant Baby Dragon Giant Skeleton
Giant
Bomber Prince Fireball Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Bomber Fireball Valkyrie Giant Prince Giant Skeleton
Prince
Valkyrie Giant Bomber Baby Dragon
Giant Skeleton
Bomber Valkyrie Baby Dragon

Defense Synergies 0 8

Bomber
Valkyrie
Fireball
Valkyrie
Valkyrie
Bomber Fireball Baby Dragon Prince
Giant
Skeleton Army
Prince Giant Skeleton
Baby Dragon
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Skeleton Army Baby Dragon
Giant Skeleton
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Baby Dragon
Skeleton Army Bomber Valkyrie Prince
Skeleton Army Prince Bomber Valkyrie Giant Skeleton
Skeleton Army Prince Bomber Valkyrie
Bomber Fireball Valkyrie Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Bomber Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Giant Skeleton
Skeleton Army Prince
Skeleton Army Bomber Valkyrie Prince Giant Skeleton
Valkyrie Skeleton Army Bomber Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Skeleton Army Prince Bomber Fireball Valkyrie Giant Skeleton
Bomber Fireball Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army Prince
Skeleton Army Fireball Prince
Bomber Fireball Valkyrie Skeleton Army Prince
Fireball Bomber Valkyrie Skeleton Army Baby Dragon Prince
Valkyrie Baby Dragon Bomber Fireball Giant Skeleton
Prince
Bomber Valkyrie Skeleton Army Fireball Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Prince Giant Skeleton
Fireball Bomber Valkyrie Baby Dragon Prince
Skeleton Army Giant Skeleton Valkyrie Prince
Valkyrie Skeleton Army Prince Giant Skeleton Fireball
Giant Skeleton Valkyrie Skeleton Army Prince
Fireball Baby Dragon
Skeleton Army Prince Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Prince
Giant Skeleton Fireball Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Valkyrie Prince Giant Skeleton
Skeleton Army Fireball Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Fireball Valkyrie
Bomber Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Fireball Valkyrie Baby Dragon Prince Giant Skeleton
Valkyrie Bomber Fireball Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Valkyrie Prince Giant Skeleton
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Prince
Fireball Valkyrie Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber
Bomber Fireball Baby Dragon Prince
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Prince Giant Skeleton
Fireball
Prince
Fireball Baby Dragon
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball
Fireball
Prince Giant Skeleton
Fireball
Fireball Skeleton Army Prince
Fireball Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball Giant Skeleton
Prince
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Prince Giant Skeleton

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