My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Flying Machine Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Prince
Giant Snowball
Flying Machine Skeleton Army
Zap
Royal Giant Flying Machine Skeleton Army Prince
Barbarian Barrel
Knight Skeleton Army Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Flying Machine Skeleton Army Prince Royal Ghost
Fireball
Flying Machine Skeleton Army
Poison
Flying Machine Skeleton Army
Lightning
Knight Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket Skeleton Army Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Royal Ghost Mini P.E.K.K.A Flying Machine Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Flying Machine Prince
Royal Giant
Flying Machine Rocket Royal Ghost
Mini P.E.K.K.A
Flying Machine
Knight Royal Giant Prince Royal Ghost
Rocket
Royal Giant
Skeleton Army
Prince
Knight Flying Machine Royal Ghost
Royal Ghost
Royal Giant Flying Machine Prince

Defense Synergies 0 9

Knight
Mini P.E.K.K.A Flying Machine Skeleton Army
Royal Giant
Mini P.E.K.K.A
Knight Skeleton Army Royal Ghost
Flying Machine
Knight Skeleton Army Prince Royal Ghost
Rocket
Skeleton Army
Knight Mini P.E.K.K.A Flying Machine Prince
Prince
Flying Machine Skeleton Army
Royal Ghost
Mini P.E.K.K.A Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Flying Machine
Mini P.E.K.K.A Skeleton Army Knight Flying Machine Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Knight
Mini P.E.K.K.A Skeleton Army Prince Knight
Mini P.E.K.K.A Rocket Skeleton Army Prince
Skeleton Army Flying Machine Royal Ghost
Rocket Flying Machine
Rocket Flying Machine
Mini P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Mini P.E.K.K.A Prince Royal Ghost
Skeleton Army Knight Flying Machine Royal Ghost
Flying Machine
Mini P.E.K.K.A Skeleton Army Prince Knight Flying Machine Rocket
Rocket Skeleton Army Mini P.E.K.K.A Prince Royal Ghost
Mini P.E.K.K.A Skeleton Army Knight Prince
Rocket Skeleton Army Mini P.E.K.K.A Prince
Knight Mini P.E.K.K.A Skeleton Army Prince
Knight Flying Machine Skeleton Army Prince Royal Ghost
Knight Flying Machine Royal Ghost
Mini P.E.K.K.A Prince
Skeleton Army Royal Ghost Knight Mini P.E.K.K.A Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Prince Royal Ghost
Knight Mini P.E.K.K.A Flying Machine Rocket Prince Royal Ghost
Skeleton Army Knight Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Knight
Knight Mini P.E.K.K.A Skeleton Army Prince
Rocket Flying Machine
Mini P.E.K.K.A Rocket Skeleton Army Prince Knight Flying Machine
Mini P.E.K.K.A Knight Skeleton Army Prince
Rocket Knight Mini P.E.K.K.A Flying Machine Skeleton Army Prince
Skeleton Army
Knight Mini P.E.K.K.A Flying Machine Prince
Rocket Skeleton Army Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Knight
Flying Machine Skeleton Army
Skeleton Army Knight Mini P.E.K.K.A Flying Machine Rocket Prince
Mini P.E.K.K.A Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket Royal Ghost
Flying Machine Royal Ghost
Rocket Flying Machine
Knight Flying Machine Rocket Prince
Rocket
Flying Machine Rocket
Flying Machine
Flying Machine
Flying Machine
Rocket Mini P.E.K.K.A Prince
Rocket Knight Flying Machine Prince
Flying Machine Rocket
Flying Machine Rocket Knight
Flying Machine Rocket
Flying Machine Prince
Rocket Flying Machine
Flying Machine Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Flying Machine Prince
Rocket Flying Machine
Rocket Prince
Rocket
Rocket Prince
Rocket Flying Machine
Flying Machine Royal Ghost
Flying Machine Prince
Rocket
Flying Machine
Rocket Flying Machine
Mini P.E.K.K.A
Rocket
Rocket
Prince
Rocket
Flying Machine Rocket Skeleton Army Prince
Rocket Flying Machine
Knight Mini P.E.K.K.A Flying Machine Rocket Prince
Flying Machine
Rocket
Flying Machine Prince
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Prince Royal Ghost

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