My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Fire Spirit Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Valkyrie Wizard Goblin Barrel Prince
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Prince
Rocket
Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Fireball Valkyrie Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Barrel Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel Prince
Fireball
The Log
Valkyrie
Fire Spirit Goblin Barrel Prince Wizard
Inferno Tower
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Fire Spirit
Prince
Valkyrie Goblin Barrel Fire Spirit Wizard The Log
The Log
Fireball Prince

Defense Synergies 3 12

Fire Spirit
Valkyrie Inferno Tower The Log
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Fire Spirit Fireball Inferno Tower Wizard Prince The Log
Inferno Tower
The Log Fire Spirit Fireball Valkyrie Prince
Wizard
Valkyrie Prince The Log
Goblin Barrel
Prince
The Log Valkyrie Inferno Tower Wizard
The Log
Fireball Inferno Tower Prince Fire Spirit Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Valkyrie Prince The Log
Inferno Tower Prince Fire Spirit Valkyrie
Inferno Tower Prince Valkyrie
Fireball Valkyrie Prince The Log
Fireball The Log Fire Spirit Valkyrie
Inferno Tower Fire Spirit Fireball Wizard
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Prince
Fire Spirit Valkyrie Inferno Tower Prince
Valkyrie Fireball Wizard The Log
Inferno Tower Fireball Wizard
Inferno Tower Prince Fire Spirit Fireball Valkyrie Wizard The Log
Fire Spirit Fireball Valkyrie Wizard Prince The Log
Inferno Tower Prince
Inferno Tower Fireball Prince The Log
Wizard Fireball Valkyrie Inferno Tower Prince
Fire Spirit Fireball Valkyrie Wizard Prince The Log
Valkyrie Wizard The Log Fire Spirit Fireball
Inferno Tower Prince
Valkyrie Wizard Fire Spirit Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Prince
Fireball Valkyrie Wizard Prince The Log
Valkyrie Inferno Tower Prince The Log
Valkyrie Prince Fireball Inferno Tower The Log
Inferno Tower Valkyrie Prince
Fire Spirit Fireball Wizard
Prince Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Prince
Fireball Valkyrie Inferno Tower Prince The Log
Inferno Tower
Valkyrie Inferno Tower Prince
Fireball Valkyrie Prince The Log
Prince Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Fireball Valkyrie Prince The Log
Valkyrie Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Prince The Log
Fireball Wizard Fire Spirit Valkyrie The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball Prince
Fireball Valkyrie Wizard Prince The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard Prince The Log
Fire Spirit Fireball Valkyrie Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard Prince The Log
Fireball The Log
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Fire Spirit Fireball Prince
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Valkyrie Wizard Prince
The Log Fireball Wizard
Fireball
Prince
Fireball The Log
Fireball
Fireball Prince The Log

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