My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Dark Prince Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Goblin Hut
Zap
Goblin Hut Dark Prince Prince
Barbarian Barrel
Tesla Goblin Hut Dark Prince Royal Ghost
The Log
Goblin Hut Dark Prince Prince
Earthquake
Tesla Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Dark Prince Prince Royal Ghost
Fireball
Tesla Goblin Hut
Poison
Goblin Hut
Lightning
Tesla Goblin Hut Dark Prince Prince
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Tesla Fireball Dark Prince Goblin Hut Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Tesla Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Dark Prince The Log
Goblin Hut
Dark Prince Prince The Log Royal Ghost
Dark Prince
Prince Fireball Goblin Hut Lightning Royal Ghost
Prince
Dark Prince Goblin Hut Lightning The Log Royal Ghost
Lightning
Dark Prince Prince
The Log
Fireball Goblin Hut Prince
Royal Ghost
Goblin Hut Dark Prince Prince

Defense Synergies 3 12

Tesla
The Log Fireball Dark Prince Prince
Fireball
The Log Tesla Goblin Hut Dark Prince
Goblin Hut
Fireball Dark Prince Royal Ghost
Dark Prince
Tesla Fireball Goblin Hut Prince The Log Royal Ghost
Prince
The Log Tesla Dark Prince
Lightning
The Log
The Log
Tesla Fireball Prince Dark Prince Lightning Royal Ghost
Royal Ghost
Goblin Hut Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Fireball Goblin Hut The Log
Tesla Goblin Hut Dark Prince Prince The Log
Tesla Goblin Hut Prince Dark Prince Lightning
Tesla Goblin Hut Prince Dark Prince
Lightning Fireball Dark Prince Prince The Log
Fireball The Log Tesla Dark Prince Royal Ghost
Tesla Lightning Fireball Goblin Hut
Lightning Tesla Fireball The Log
Tesla Goblin Hut Prince
Tesla Dark Prince Prince Royal Ghost
Tesla Fireball Goblin Hut Dark Prince The Log Royal Ghost
Tesla Fireball Goblin Hut
Tesla Goblin Hut Prince Fireball Dark Prince Lightning The Log
Fireball Tesla Goblin Hut Dark Prince Prince The Log Royal Ghost
Tesla Goblin Hut Prince
Tesla Fireball Goblin Hut Prince Lightning The Log
Tesla Fireball Goblin Hut Dark Prince Prince
Tesla Fireball Goblin Hut Dark Prince Prince The Log Royal Ghost
The Log Tesla Fireball Goblin Hut Dark Prince Royal Ghost
Tesla Goblin Hut Prince
Dark Prince Royal Ghost Tesla Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Goblin Hut Dark Prince Prince Royal Ghost
Fireball Tesla Prince Lightning The Log Royal Ghost
Goblin Hut Dark Prince Prince Lightning The Log
Dark Prince Prince Lightning Tesla Fireball The Log
Tesla Goblin Hut Dark Prince Prince
Fireball Tesla Goblin Hut
Dark Prince Prince Tesla Fireball Goblin Hut Lightning
Tesla Dark Prince Prince
Lightning Fireball Goblin Hut Dark Prince Prince The Log
Tesla Goblin Hut
Tesla Goblin Hut Dark Prince Prince
Lightning Fireball Dark Prince Prince The Log
Dark Prince Prince Lightning Tesla Fireball
Tesla Fireball
Tesla Goblin Hut Fireball Dark Prince Prince Lightning The Log
Tesla Fireball Goblin Hut Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning The Log Royal Ghost
Fireball The Log Royal Ghost
Lightning Fireball Goblin Hut The Log
Lightning Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball
The Log
Fireball The Log Lightning
Fireball The Log Lightning
Lightning Fireball Prince
Lightning Fireball Dark Prince Prince The Log
Fireball Lightning
Lightning Fireball Goblin Hut The Log
Lightning Fireball
Lightning Fireball Goblin Hut Prince The Log
Lightning Fireball Goblin Hut The Log
Lightning Fireball Goblin Hut The Log
Lightning Fireball
Lightning
Lightning Fireball Dark Prince Prince The Log
Lightning Fireball The Log
Lightning Fireball Prince The Log
Lightning Fireball
Prince Lightning The Log
Lightning Fireball The Log
The Log Fireball Dark Prince
Fireball The Log Lightning Royal Ghost
Fireball Lightning Prince The Log
Fireball Lightning The Log
Lightning Fireball
Lightning Fireball Goblin Hut
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball
Prince
Fireball Lightning The Log
Lightning Fireball Goblin Hut Dark Prince Prince
Fireball Lightning
The Log Fireball
Fireball Lightning Dark Prince Prince
The Log Fireball Lightning
Lightning Fireball
Dark Prince Prince
Fireball Lightning The Log
Fireball Lightning
Lightning Fireball Dark Prince Prince The Log Royal Ghost

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