My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Prince
Giant Snowball
Archers Minions Barbarians
Zap
Archers Minions Royal Giant Inferno Tower Prince
Barbarian Barrel
Archers Barbarians Inferno Tower
The Log
Archers Barbarians Royal Giant Prince
Earthquake
Archers Barbarians Inferno Tower
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Prince
Fireball
Archers Minions Barbarians Inferno Tower
Poison
Archers Minions Barbarians Inferno Tower
Lightning
Inferno Tower Prince
Rocket
Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Fireball Barbarians Inferno Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Prince
Minions
Royal Giant Prince
Barbarians
Royal Giant
Minions Fireball Archers The Log
Fireball
Royal Giant The Log
Inferno Tower
Prince
Archers Minions The Log
The Log
Royal Giant Fireball Prince

Defense Synergies 3 8

Archers
Minions Inferno Tower The Log
Minions
Archers Inferno Tower Prince The Log
Barbarians
Royal Giant
Fireball
The Log Inferno Tower
Inferno Tower
The Log Archers Minions Fireball Prince
Prince
The Log Minions Inferno Tower
The Log
Fireball Inferno Tower Prince Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions Prince The Log
Barbarians Inferno Tower Prince Archers Minions
Barbarians Inferno Tower Prince Minions
Barbarians Fireball Prince The Log
Fireball The Log Archers Minions
Minions Inferno Tower Archers Fireball
Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions Prince
Archers Barbarians Inferno Tower Prince
Archers Minions Barbarians Fireball The Log
Minions Inferno Tower Archers Fireball
Barbarians Inferno Tower Prince Minions Fireball The Log
Fireball Minions Barbarians Prince The Log
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Fireball Prince The Log
Barbarians Minions Fireball Inferno Tower Prince
Fireball Archers Minions Barbarians Prince The Log
The Log Archers Minions Barbarians Fireball
Barbarians Inferno Tower Prince
Archers Minions Barbarians Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Inferno Tower Prince
Fireball Archers Prince The Log
Barbarians Minions Inferno Tower Prince The Log
Prince Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Prince
Fireball Archers Minions
Prince Archers Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Prince
Minions Barbarians Fireball Inferno Tower Prince The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower Prince
Barbarians Fireball Prince The Log
Barbarians Prince Fireball Inferno Tower
Archers Barbarians Fireball
Barbarians Inferno Tower Archers Minions Fireball Prince The Log
Minions Archers Barbarians Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Prince The Log
Fireball The Log
Fireball Minions
Archers The Log
Fireball The Log
Fireball The Log
Minions Fireball Prince
Fireball Prince The Log
Fireball Archers
Fireball The Log
Minions Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Archers Fireball Prince The Log
Fireball The Log
Minions Fireball Prince The Log
Fireball
Prince The Log
Barbarians Fireball The Log
The Log Fireball
Fireball The Log
Fireball Prince The Log
Fireball The Log
Archers Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Archers Minions Barbarians Fireball Prince
Fireball Archers
The Log Fireball
Fireball Prince
The Log Fireball
Fireball
Prince
Minions Fireball The Log
Fireball
Fireball Prince The Log

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