My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Hog Rider Furnace
Zap
Minions Furnace Prince
Barbarian Barrel
Knight Furnace Electro Wizard
The Log
Hog Rider Furnace Prince
Earthquake
Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Knight Minions Hog Rider Prince Electro Wizard
Fireball
Minions Hog Rider Furnace Electro Wizard
Poison
Minions Furnace Electro Wizard
Lightning
Knight Furnace Prince Electro Wizard
Rocket
Hog Rider Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Hog Rider Furnace Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Electro Wizard Knight Minions Furnace
Knight
Minions Hog Rider Zap Fireball Furnace Prince Electro Wizard
Minions
Knight Hog Rider Zap Prince
Fireball
Zap Hog Rider Knight Electro Wizard
Hog Rider
Zap Knight Minions Fireball Furnace Prince Electro Wizard
Furnace
Zap Knight Hog Rider Prince
Prince
Zap Knight Minions Hog Rider Furnace Electro Wizard
Electro Wizard
Zap Knight Fireball Hog Rider Prince

Defense Synergies 4 12

Zap
Fireball Electro Wizard Knight Minions Furnace Prince
Knight
Minions Electro Wizard Zap Fireball Furnace
Minions
Knight Zap Prince Electro Wizard
Fireball
Zap Knight Electro Wizard
Hog Rider
Furnace
Zap Knight Prince Electro Wizard
Prince
Zap Minions Furnace Electro Wizard
Electro Wizard
Zap Knight Minions Fireball Furnace Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Electro Wizard
Zap Knight Minions Furnace Prince Electro Wizard
Furnace Prince Knight Minions Electro Wizard
Prince Knight Minions Furnace Electro Wizard
Fireball Prince
Fireball Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Fireball
Zap Fireball Electro Wizard
Minions Furnace Prince
Knight Prince Electro Wizard
Minions Electro Wizard Zap Knight Fireball Furnace
Minions Zap Fireball Furnace Electro Wizard
Furnace Prince Zap Knight Minions Fireball Electro Wizard
Fireball Zap Minions Furnace Prince Electro Wizard
Knight Furnace Prince Electro Wizard
Zap Fireball Furnace Prince Electro Wizard
Knight Minions Fireball Furnace Prince Electro Wizard
Fireball Zap Knight Minions Furnace Prince Electro Wizard
Zap Furnace Knight Minions Fireball Electro Wizard
Prince Electro Wizard
Knight Minions Fireball Furnace Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Furnace Prince Electro Wizard
Fireball Electro Wizard Zap Knight Prince
Zap Knight Minions Furnace Prince Electro Wizard
Prince Zap Knight Fireball Electro Wizard
Knight Prince
Fireball Furnace Zap Minions Electro Wizard
Prince Knight Minions Fireball Furnace Electro Wizard
Knight Prince
Zap Electro Wizard Knight Minions Fireball Prince
Knight Minions Prince
Zap Fireball Prince Electro Wizard
Prince Knight Fireball
Fireball Furnace
Electro Wizard Zap Knight Minions Fireball Furnace Prince
Minions Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball Prince
Fireball Zap Furnace
Fireball Zap Minions Furnace
Furnace
Fireball Zap
Fireball Zap
Minions Fireball Prince Electro Wizard
Zap Knight Fireball Prince Electro Wizard
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball Furnace Prince
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball Prince Electro Wizard
Zap Fireball
Minions Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Furnace
Fireball Zap Electro Wizard
Fireball Zap Prince
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Minions Fireball Prince
Fireball Zap Electro Wizard
Fireball
Fireball Knight Prince Electro Wizard
Zap Fireball
Zap Fireball
Prince
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Electro Wizard

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