My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Dark Prince Prince Inferno Dragon
Barbarian Barrel
Dark Prince Royal Ghost Lumberjack
The Log
Dark Prince Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Prince Royal Ghost Inferno Dragon Lumberjack
Fireball
Inferno Dragon Lumberjack
Poison
Bats
Lightning
Dark Prince Prince Inferno Dragon Lumberjack
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Fireball Dark Prince Inferno Dragon Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Prince Inferno Dragon Lumberjack
Zap
Fireball Prince Bats Dark Prince Royal Ghost Lumberjack
Fireball
Zap Dark Prince
Dark Prince
Prince Bats Zap Fireball Royal Ghost Lumberjack
Prince
Zap Dark Prince Bats Royal Ghost Lumberjack
Royal Ghost
Zap Dark Prince Prince Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Zap Dark Prince Prince Royal Ghost

Defense Synergies 1 14

Bats
Zap Dark Prince Prince Inferno Dragon Lumberjack
Zap
Fireball Bats Dark Prince Prince Royal Ghost Inferno Dragon Lumberjack
Fireball
Zap Dark Prince Lumberjack
Dark Prince
Bats Zap Fireball Prince Royal Ghost
Prince
Bats Zap Dark Prince
Royal Ghost
Zap Dark Prince
Inferno Dragon
Bats Zap
Lumberjack
Bats Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Lumberjack Bats Zap Dark Prince Prince
Prince Lumberjack Bats Dark Prince Inferno Dragon
Prince Inferno Dragon Lumberjack Bats Dark Prince
Fireball Dark Prince Prince Lumberjack
Fireball Bats Zap Dark Prince Royal Ghost Lumberjack
Bats Inferno Dragon Zap Fireball
Zap Fireball
Inferno Dragon Prince Lumberjack
Dark Prince Prince Royal Ghost Lumberjack
Bats Zap Fireball Dark Prince Royal Ghost Lumberjack
Inferno Dragon Bats Zap Fireball
Prince Lumberjack Bats Zap Fireball Dark Prince
Fireball Bats Zap Dark Prince Prince Royal Ghost Lumberjack
Inferno Dragon Prince Lumberjack
Zap Fireball Prince Inferno Dragon Lumberjack
Bats Fireball Dark Prince Prince Lumberjack
Fireball Bats Zap Dark Prince Prince Royal Ghost Lumberjack
Zap Bats Fireball Dark Prince Royal Ghost Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Dark Prince Royal Ghost Bats Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Dark Prince Prince Royal Ghost
Fireball Zap Prince Royal Ghost Inferno Dragon Lumberjack
Lumberjack Bats Zap Dark Prince Prince
Dark Prince Prince Lumberjack Bats Zap Fireball
Dark Prince Prince Inferno Dragon Lumberjack
Fireball Bats Zap
Dark Prince Prince Bats Fireball Lumberjack
Dark Prince Prince Inferno Dragon Lumberjack
Zap Bats Fireball Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Dark Prince Prince Lumberjack
Zap Fireball Dark Prince Prince
Dark Prince Prince Fireball Lumberjack
Fireball
Bats Zap Fireball Dark Prince Prince Inferno Dragon Lumberjack
Bats Zap Fireball Dark Prince Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball Dark Prince Prince
Fireball Zap Dark Prince
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball Prince Lumberjack
Zap Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Dark Prince Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince
Inferno Dragon
Fireball Zap Royal Ghost
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Bats Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball Dark Prince Prince Lumberjack
Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince Royal Ghost

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