My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Prince Bandit
Giant Snowball
Musketeer Clone
Zap
Clone Dark Prince Prince Bandit
Barbarian Barrel
Musketeer Clone Dark Prince Bandit
The Log
Musketeer Clone Dark Prince Prince Bandit
Earthquake
Clone
Arrows
Clone
Royal Delivery
Musketeer Clone Dark Prince Prince Bandit
Fireball
Musketeer Clone Bandit
Poison
Musketeer Clone
Lightning
Musketeer Dark Prince Prince Bandit
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Bandit Fireball Musketeer Dark Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Clone Bandit Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Dark Prince Mega Knight
Musketeer
Dark Prince Prince Bandit Mega Knight
Rage
Dark Prince Prince
Clone
Dark Prince
Prince Fireball Musketeer Rage Bandit
Prince
Dark Prince Mega Knight Musketeer Rage
Bandit
Musketeer Dark Prince Mega Knight
Mega Knight
Prince Fireball Musketeer Bandit

Defense Synergies 0 10

Fireball
Musketeer Dark Prince Bandit Mega Knight
Musketeer
Fireball Dark Prince Bandit Mega Knight
Rage
Clone
Dark Prince
Fireball Musketeer Prince Bandit
Prince
Dark Prince
Bandit
Fireball Musketeer Dark Prince Mega Knight
Mega Knight
Fireball Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Musketeer Dark Prince Prince Bandit Mega Knight
Prince Mega Knight Musketeer Dark Prince Bandit
Prince Musketeer Dark Prince Bandit Mega Knight
Fireball Dark Prince Prince Mega Knight
Fireball Musketeer Dark Prince Bandit Mega Knight
Musketeer Fireball
Fireball Musketeer Bandit Mega Knight
Musketeer Prince
Musketeer Dark Prince Prince Bandit Mega Knight
Fireball Musketeer Dark Prince Bandit Mega Knight
Musketeer Fireball
Prince Mega Knight Fireball Musketeer Dark Prince Bandit
Fireball Mega Knight Dark Prince Prince
Prince Bandit Mega Knight
Fireball Prince Bandit Mega Knight
Mega Knight Fireball Musketeer Dark Prince Prince
Fireball Mega Knight Musketeer Dark Prince Prince Bandit
Fireball Musketeer Dark Prince Bandit Mega Knight
Musketeer Prince
Dark Prince Mega Knight Fireball Musketeer Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince Prince Bandit
Fireball Bandit Musketeer Prince Mega Knight
Bandit Mega Knight Musketeer Dark Prince Prince
Dark Prince Prince Mega Knight Fireball Musketeer Bandit
Musketeer Dark Prince Prince Bandit Mega Knight
Fireball Musketeer
Dark Prince Prince Fireball Musketeer Bandit
Mega Knight Dark Prince Prince
Mega Knight Fireball Dark Prince Prince Bandit
Musketeer
Mega Knight Musketeer Dark Prince Prince
Mega Knight Fireball Dark Prince Prince
Dark Prince Prince Mega Knight Fireball Bandit
Fireball Musketeer Mega Knight
Fireball Musketeer Dark Prince Prince
Mega Knight Fireball Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Bandit
Fireball Musketeer Dark Prince Prince
Fireball Dark Prince Mega Knight
Fireball Musketeer
Musketeer
Fireball
Fireball Bandit
Fireball Musketeer Prince
Fireball Musketeer Dark Prince Prince Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer Prince
Fireball Musketeer Bandit
Fireball Musketeer Bandit Mega Knight
Fireball
Fireball Musketeer Dark Prince Prince Bandit Mega Knight
Fireball Mega Knight
Fireball Musketeer Prince Mega Knight
Fireball
Musketeer Prince
Fireball Musketeer
Fireball Dark Prince Mega Knight
Fireball Musketeer Bandit
Fireball Musketeer Prince Bandit Mega Knight
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Bandit Mega Knight
Fireball
Prince Mega Knight
Fireball
Fireball Musketeer Dark Prince Prince Bandit
Fireball Musketeer
Fireball
Fireball Musketeer Dark Prince Prince Mega Knight
Fireball Musketeer
Fireball
Musketeer Dark Prince Prince Mega Knight
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Dark Prince Prince Bandit Mega Knight

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