My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Prince
Giant Snowball
Bats Princess
Zap
Bats Prince Princess
Barbarian Barrel
Elite Barbarians Princess
The Log
Elite Barbarians Prince Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Prince Princess
Fireball
Elite Barbarians Princess
Poison
Bats Princess
Lightning
Elite Barbarians Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Freeze Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Princess Freeze Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage Prince
Zap
Elite Barbarians Prince Bats Freeze The Log Princess
Elite Barbarians
Zap Rage Bats The Log
Rage
Elite Barbarians Bats Prince
Freeze
Zap
Prince
Zap Bats Rage The Log Princess
The Log
Zap Elite Barbarians Prince Princess
Princess
Zap Prince The Log

Defense Synergies 1 10

Bats
Zap Freeze Prince The Log
Zap
Bats Elite Barbarians Prince The Log Princess
Elite Barbarians
Zap The Log
Rage
Freeze
Bats
Prince
The Log Bats Zap
The Log
Prince Bats Zap Elite Barbarians Princess
Princess
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Bats Zap Prince The Log
Prince Bats Elite Barbarians Freeze
Elite Barbarians Prince Bats
Elite Barbarians Prince The Log Princess
Freeze The Log Bats Zap
Bats Zap Freeze Princess
Zap The Log
Elite Barbarians Prince Princess
Elite Barbarians Prince
Bats Zap Freeze The Log Princess
Bats Zap Princess
Prince Bats Zap Elite Barbarians Freeze The Log
Bats Zap Freeze Prince The Log Princess
Elite Barbarians Prince
Zap Elite Barbarians Freeze Prince The Log
Bats Elite Barbarians Prince
Bats Zap Elite Barbarians Prince The Log
Zap Freeze The Log Bats Princess
Elite Barbarians Prince
Bats Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Elite Barbarians Prince The Log
Bats Zap Elite Barbarians Prince The Log
Prince Bats Zap Elite Barbarians The Log
Elite Barbarians Prince
Bats Zap Freeze Princess
Prince Bats Elite Barbarians
Elite Barbarians Prince
Zap Freeze Bats Elite Barbarians Prince The Log
Bats Elite Barbarians Prince
Zap Elite Barbarians Prince The Log
Elite Barbarians Prince
Princess
Elite Barbarians Bats Zap Freeze Prince The Log
Bats Zap Elite Barbarians Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
Zap The Log Princess
The Log
Freeze Prince The Log
Zap The Log
Bats Zap Freeze Princess
The Log Princess
The Log Zap Freeze Princess
The Log Zap
Bats Elite Barbarians Prince
Zap Prince The Log Princess
Zap Princess
Elite Barbarians The Log Princess
Freeze Princess
Princess Zap Elite Barbarians Prince The Log
Zap The Log Princess
The Log Princess
Freeze
Bats
Zap Prince The Log Princess
Zap The Log Princess
Prince The Log
Princess
Prince The Log
Zap The Log
Zap Freeze The Log Princess
The Log Zap Princess
Zap Prince The Log Princess
Zap The Log
Elite Barbarians Bats Zap Princess
Zap Bats Freeze
Elite Barbarians
Zap The Log
Zap Freeze Princess
Prince
The Log Princess
Zap Bats Freeze Prince Princess
Zap Princess
Freeze
The Log
Prince Princess
The Log Zap Princess
Zap
Elite Barbarians Prince
Zap Bats Elite Barbarians Freeze The Log Princess
Bats Zap Princess
Zap Freeze Prince The Log Princess

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