My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Zappies Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Hog Rider Prince
Giant Snowball
Fire Spirit Bomber Bats Royal Recruits Hog Rider Zappies
Zap
Fire Spirit Bomber Bats Zappies Prince
Barbarian Barrel
Fire Spirit Bomber Royal Recruits Zappies
The Log
Fire Spirit Bomber Royal Recruits Hog Rider Zappies Prince
Earthquake
Bomber Hog Rider Zappies
Arrows
Fire Spirit Bomber Bats Royal Recruits Zappies
Royal Delivery
Fire Spirit Bomber Bats Royal Recruits Hog Rider Zappies Prince
Fireball
Bomber Hog Rider Zappies
Poison
Bomber Bats Royal Recruits Zappies
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Recruits Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Giant Snowball Hog Rider Zappies Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Giant Snowball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Royal Recruits Prince
Bomber
Bats Giant Snowball Royal Recruits Hog Rider Prince
Bats
Hog Rider Bomber Royal Recruits Prince
Giant Snowball
Hog Rider Fire Spirit Bomber Prince
Royal Recruits
Fire Spirit Bomber Bats Hog Rider Zappies
Hog Rider
Fire Spirit Bats Giant Snowball Bomber Royal Recruits Zappies Prince
Zappies
Royal Recruits Hog Rider Prince
Prince
Fire Spirit Bomber Bats Giant Snowball Hog Rider Zappies

Defense Synergies 0 13

Fire Spirit
Giant Snowball Royal Recruits
Bomber
Bats Giant Snowball Royal Recruits
Bats
Bomber Giant Snowball Royal Recruits Zappies Prince
Giant Snowball
Fire Spirit Bomber Bats Royal Recruits Zappies Prince
Royal Recruits
Fire Spirit Bomber Bats Giant Snowball
Hog Rider
Zappies
Bats Giant Snowball Prince
Prince
Bats Giant Snowball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Zappies
Bomber Bats Royal Recruits Zappies Prince
Prince Fire Spirit Bomber Bats Giant Snowball Royal Recruits Zappies
Royal Recruits Prince Bomber Bats Zappies
Bomber Royal Recruits Prince
Fire Spirit Bomber Bats Giant Snowball Zappies
Bats Giant Snowball Fire Spirit Zappies
Royal Recruits
Zappies Royal Recruits Prince
Fire Spirit Bomber Giant Snowball Royal Recruits Zappies Prince
Bats Bomber Giant Snowball Royal Recruits Zappies
Bats Giant Snowball Zappies
Royal Recruits Prince Fire Spirit Bomber Bats Giant Snowball Zappies
Fire Spirit Bomber Bats Giant Snowball Royal Recruits Zappies Prince
Royal Recruits Zappies Prince
Giant Snowball Royal Recruits Zappies Prince
Bomber Bats Royal Recruits Zappies Prince
Fire Spirit Bomber Bats Giant Snowball Royal Recruits Zappies Prince
Giant Snowball Fire Spirit Bomber Bats Royal Recruits Zappies
Royal Recruits Zappies Prince
Bomber Royal Recruits Fire Spirit Bats Giant Snowball Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball Zappies Prince
Bomber Giant Snowball Prince
Royal Recruits Zappies Bats Prince
Royal Recruits Prince Bats Zappies
Royal Recruits Zappies Prince
Fire Spirit Bats Giant Snowball Zappies
Royal Recruits Prince Bats Zappies
Royal Recruits Zappies Prince
Royal Recruits Bats Giant Snowball Zappies Prince
Royal Recruits Zappies
Bats Royal Recruits Zappies Prince
Royal Recruits Giant Snowball Prince
Royal Recruits Prince Zappies
Royal Recruits Bomber Zappies
Royal Recruits Zappies Bomber Bats Prince
Bats Bomber Giant Snowball Royal Recruits Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Giant Snowball
Royal Recruits Prince
Bomber Fire Spirit Giant Snowball
Fire Spirit Bats Giant Snowball
Fire Spirit Bomber
Fire Spirit Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball Prince
Royal Recruits Prince
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Giant Snowball Prince
Bomber Giant Snowball
Royal Recruits
Giant Snowball
Bomber Bats
Fire Spirit Bomber Giant Snowball Prince
Fire Spirit Bomber Giant Snowball
Prince
Giant Snowball
Prince
Giant Snowball Royal Recruits
Giant Snowball Fire Spirit Bomber
Giant Snowball
Giant Snowball Prince
Fire Spirit Bats Giant Snowball
Bats Giant Snowball Zappies
Giant Snowball
Bomber Giant Snowball
Giant Snowball Zappies
Prince
Giant Snowball
Fire Spirit Bats Royal Recruits Zappies Prince
Fire Spirit Giant Snowball Zappies
Prince
Bomber Giant Snowball
Giant Snowball
Royal Recruits Prince
Bats Giant Snowball Royal Recruits Zappies
Bats Giant Snowball Zappies
Giant Snowball Royal Recruits Prince

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