My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Prince
Giant Snowball
Bats Flying Machine Guards
Zap
Bats Flying Machine Guards Prince
Barbarian Barrel
Valkyrie Guards
The Log
Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Bats Flying Machine Guards
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Flying Machine Guards Prince
Fireball
Flying Machine
Poison
Bats Flying Machine Guards
Lightning
Mini P.E.K.K.A Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Mini P.E.K.K.A Valkyrie Flying Machine Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Flying Machine Prince
Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Arrows Valkyrie The Log
Valkyrie
Bats Prince Mini P.E.K.K.A Flying Machine
Flying Machine
Bats Valkyrie Prince
Guards
The Log
Prince
Valkyrie Bats Arrows Flying Machine The Log
The Log
Mini P.E.K.K.A Guards Prince

Defense Synergies 2 17

Bats
Mini P.E.K.K.A Valkyrie Prince The Log
Arrows
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
The Log Bats Arrows Valkyrie Guards
Valkyrie
Bats Arrows Mini P.E.K.K.A Flying Machine Prince The Log
Flying Machine
Valkyrie Guards Prince The Log
Guards
Mini P.E.K.K.A Flying Machine Prince The Log
Prince
The Log Bats Arrows Valkyrie Flying Machine Guards
The Log
Mini P.E.K.K.A Prince Bats Valkyrie Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine The Log
Mini P.E.K.K.A Bats Valkyrie Flying Machine Prince The Log
Mini P.E.K.K.A Prince Bats Valkyrie
Mini P.E.K.K.A Prince Bats Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie Prince The Log
Arrows The Log Bats Valkyrie Flying Machine Guards
Bats Arrows Flying Machine
Arrows Valkyrie Flying Machine The Log
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Valkyrie Prince
Bats Valkyrie Guards Arrows Flying Machine The Log
Arrows Bats Flying Machine
Mini P.E.K.K.A Prince Bats Valkyrie Flying Machine Guards The Log
Valkyrie Bats Arrows Mini P.E.K.K.A Guards Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince The Log
Bats Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Bats Valkyrie Flying Machine Guards Prince The Log
Arrows Valkyrie The Log Bats Flying Machine Guards
Mini P.E.K.K.A Prince
Valkyrie Bats Arrows Mini P.E.K.K.A Flying Machine Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Prince
Arrows Mini P.E.K.K.A Valkyrie Flying Machine Prince The Log
Guards Bats Mini P.E.K.K.A Valkyrie Prince The Log
Mini P.E.K.K.A Valkyrie Guards Prince Bats The Log
Mini P.E.K.K.A Valkyrie Guards Prince
Arrows Bats Flying Machine
Mini P.E.K.K.A Guards Prince Bats Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie Prince
Bats Mini P.E.K.K.A Valkyrie Flying Machine Prince The Log
Guards
Bats Mini P.E.K.K.A Valkyrie Flying Machine Guards Prince
Arrows Valkyrie Guards Prince The Log
Mini P.E.K.K.A Prince Valkyrie Guards
Valkyrie Flying Machine
Guards Bats Mini P.E.K.K.A Valkyrie Flying Machine Prince The Log
Bats Arrows Valkyrie Mini P.E.K.K.A Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine Guards The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Valkyrie Flying Machine Guards Prince The Log
Arrows Valkyrie The Log
Arrows Bats Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Bats Mini P.E.K.K.A Guards Prince
Arrows Valkyrie Flying Machine Prince The Log
Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine Prince The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Prince The Log
Arrows Valkyrie Flying Machine The Log
Prince The Log
Arrows
Prince The Log
Arrows Flying Machine The Log
Arrows The Log Valkyrie
Arrows The Log Flying Machine
Arrows Flying Machine Prince The Log
Arrows The Log
Bats Arrows Flying Machine
Bats Flying Machine Guards
Mini P.E.K.K.A
Arrows The Log
Arrows
Prince
Arrows The Log
Bats Flying Machine Guards Prince
Arrows Flying Machine
Arrows The Log
Mini P.E.K.K.A Valkyrie Flying Machine Prince
Arrows The Log Flying Machine
Arrows
Flying Machine Prince
Bats Flying Machine Guards The Log
Bats Flying Machine
Flying Machine Prince The Log

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