My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Fire Spirit Zappies Goblin Barrel Princess
Zap
Fire Spirit Zappies Inferno Tower Goblin Barrel Prince Princess
Barbarian Barrel
Fire Spirit Ice Spirit Zappies Inferno Tower Goblin Barrel Princess
The Log
Fire Spirit Ice Spirit Zappies Goblin Barrel Prince Princess
Earthquake
Zappies Inferno Tower Goblin Barrel
Arrows
Fire Spirit Ice Spirit Zappies Goblin Barrel Princess
Royal Delivery
Fire Spirit Ice Spirit Zappies Goblin Barrel Prince Princess
Fireball
Zappies Inferno Tower Goblin Barrel Princess
Poison
Zappies Inferno Tower Princess
Lightning
Inferno Tower Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Goblin Barrel Princess Zappies Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Prince
Ice Spirit
Zap Goblin Barrel Prince Princess
Zap
Ice Spirit Prince Fire Spirit Zappies Princess
Zappies
Zap Goblin Barrel Prince
Inferno Tower
Goblin Barrel
Ice Spirit Prince Fire Spirit Zappies Princess
Prince
Zap Goblin Barrel Fire Spirit Ice Spirit Zappies Princess
Princess
Ice Spirit Zap Goblin Barrel Prince

Defense Synergies 2 13

Fire Spirit
Ice Spirit Zap Inferno Tower
Ice Spirit
Zap Inferno Tower Fire Spirit Zappies Prince Princess
Zap
Ice Spirit Fire Spirit Zappies Inferno Tower Prince Princess
Zappies
Ice Spirit Zap Prince
Inferno Tower
Ice Spirit Fire Spirit Zap Prince Princess
Goblin Barrel
Prince
Ice Spirit Zap Zappies Inferno Tower
Princess
Ice Spirit Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Inferno Tower
Inferno Tower Ice Spirit Zap Zappies Prince
Inferno Tower Prince Fire Spirit Zappies
Inferno Tower Prince Zappies
Prince Princess
Fire Spirit Zap Zappies
Inferno Tower Fire Spirit Ice Spirit Zap Zappies Princess
Zap Inferno Tower
Zappies Inferno Tower Prince Princess
Fire Spirit Ice Spirit Zappies Inferno Tower Prince
Zap Zappies Princess
Inferno Tower Zap Zappies Princess
Inferno Tower Prince Fire Spirit Ice Spirit Zap Zappies
Fire Spirit Ice Spirit Zap Zappies Prince Princess
Inferno Tower Zappies Prince
Inferno Tower Ice Spirit Zap Zappies Prince
Zappies Inferno Tower Prince
Fire Spirit Ice Spirit Zap Zappies Prince
Zap Fire Spirit Ice Spirit Zappies Princess
Zappies Inferno Tower Prince
Fire Spirit Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Inferno Tower Prince
Zap Prince
Zappies Ice Spirit Zap Inferno Tower Prince
Prince Zap Zappies Inferno Tower
Inferno Tower Zappies Prince
Fire Spirit Ice Spirit Zap Zappies Princess
Prince Zappies Inferno Tower
Inferno Tower Zappies Prince
Zap Ice Spirit Zappies Inferno Tower Prince
Inferno Tower Zappies
Zappies Inferno Tower Prince
Zap Prince
Prince Zappies Inferno Tower
Zappies Princess
Zappies Inferno Tower Ice Spirit Zap Prince
Zap Zappies Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Prince
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Princess
Fire Spirit Princess
Fire Spirit Ice Spirit Zap Princess
Zap
Fire Spirit Prince
Zap Prince Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Princess
Princess Zap Prince
Zap Princess
Princess
Fire Spirit Zap Prince Princess
Fire Spirit Zap Princess
Prince
Princess
Prince
Zap
Zap Fire Spirit Ice Spirit Princess
Zap Princess
Zap Prince Princess
Zap
Fire Spirit Zap Princess
Zap Ice Spirit Zappies
Zap
Zap Ice Spirit Zappies Princess
Prince
Princess
Zap Fire Spirit Ice Spirit Zappies Prince Princess
Fire Spirit Zap Zappies Princess
Prince Princess
Zap Princess
Zap
Prince
Zap Ice Spirit Zappies Princess
Zap Zappies Princess
Zap Prince Princess

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