My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Barbarians Minion Horde Musketeer Baby Dragon
Zap
Minion Horde Prince
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard
The Log
Barbarians Musketeer Prince
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Valkyrie Wizard Baby Dragon Prince
Fireball
Barbarians Minion Horde Musketeer Wizard Baby Dragon
Poison
Barbarians Minion Horde Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Baby Dragon Prince
Rocket
Barbarians Minion Horde Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Baby Dragon Barbarians Minion Horde Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Musketeer Valkyrie Baby Dragon Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Prince
Musketeer
Valkyrie Baby Dragon Prince
Valkyrie
Musketeer Prince Wizard Baby Dragon
Wizard
Valkyrie Prince
Rocket
Baby Dragon
Musketeer Valkyrie Prince
Prince
Valkyrie Minion Horde Musketeer Wizard Baby Dragon

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Barbarians
Musketeer
Valkyrie Baby Dragon
Valkyrie
Musketeer Wizard Baby Dragon Prince
Wizard
Valkyrie Prince
Rocket
Baby Dragon
Musketeer Valkyrie Prince
Prince
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Valkyrie Wizard Baby Dragon
Barbarians Minion Horde Musketeer Valkyrie Prince
Barbarians Minion Horde Rocket Prince Musketeer Valkyrie
Barbarians Minion Horde Prince Musketeer Valkyrie
Barbarians Valkyrie Rocket Prince
Musketeer Valkyrie Baby Dragon
Minion Horde Musketeer Rocket Wizard Baby Dragon
Rocket Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Minion Horde Musketeer Prince
Barbarians Minion Horde Musketeer Valkyrie Prince
Barbarians Minion Horde Valkyrie Musketeer Wizard Baby Dragon
Minion Horde Musketeer Wizard Baby Dragon
Barbarians Minion Horde Prince Musketeer Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Barbarians Minion Horde Baby Dragon Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Rocket Prince
Barbarians Minion Horde Wizard Musketeer Valkyrie Prince
Barbarians Minion Horde Musketeer Valkyrie Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Barbarians Musketeer
Barbarians Musketeer Prince
Valkyrie Wizard Barbarians Minion Horde Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince
Musketeer Valkyrie Wizard Rocket Baby Dragon Prince
Barbarians Minion Horde Musketeer Valkyrie Rocket Prince
Valkyrie Rocket Prince Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Prince
Wizard Rocket Minion Horde Musketeer Baby Dragon
Rocket Prince Barbarians Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Valkyrie Prince
Minion Horde Rocket Barbarians Valkyrie Baby Dragon Prince
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Prince
Rocket Barbarians Valkyrie Prince
Barbarians Rocket Prince Minion Horde Valkyrie Wizard
Wizard Barbarians Minion Horde Musketeer Valkyrie Baby Dragon
Barbarians Minion Horde Musketeer Valkyrie Rocket Baby Dragon Prince
Valkyrie Barbarians Minion Horde Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Minion Horde Baby Dragon
Barbarians Musketeer Valkyrie Rocket Prince
Wizard Rocket Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Musketeer Rocket Baby Dragon
Minion Horde Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Minion Horde Musketeer Prince
Rocket Minion Horde Musketeer Valkyrie Wizard Prince
Musketeer Wizard Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Minion Horde Musketeer Rocket Baby Dragon
Musketeer Baby Dragon Prince
Rocket Minion Horde Musketeer Wizard Baby Dragon
Minion Horde Musketeer Wizard Rocket Baby Dragon
Rocket
Minion Horde Rocket
Rocket Musketeer Wizard Baby Dragon Prince
Rocket Valkyrie Wizard Baby Dragon
Rocket Minion Horde Musketeer Baby Dragon Prince
Rocket Wizard
Rocket Musketeer Prince
Rocket Barbarians Minion Horde Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Minion Horde
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon Prince
Rocket Musketeer Baby Dragon
Minion Horde Musketeer Wizard Baby Dragon
Rocket Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket Wizard
Minion Horde Barbarians Musketeer Rocket Prince
Rocket Musketeer Wizard Baby Dragon
Minion Horde Musketeer Valkyrie Wizard Rocket Baby Dragon Prince
Musketeer Wizard Baby Dragon
Rocket
Minion Horde Musketeer Prince
Minion Horde Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon Prince

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