My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Barbarian Hut Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince
Giant Snowball
Minion Horde Musketeer Baby Dragon
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians Musketeer Barbarian Hut
The Log
Elite Barbarians Musketeer Barbarian Hut Prince
Earthquake
Barbarian Hut
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Musketeer Baby Dragon Prince
Fireball
Minion Horde Elite Barbarians Musketeer Barbarian Hut Baby Dragon
Poison
Minion Horde Musketeer Barbarian Hut
Lightning
Elite Barbarians Musketeer Barbarian Hut Baby Dragon Prince
Rocket
Minion Horde Elite Barbarians Musketeer Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Musketeer Baby Dragon Minion Horde Prince Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Musketeer Baby Dragon Minion Horde

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Barbarian Hut Prince
Elite Barbarians
Rage
Musketeer
Barbarian Hut Baby Dragon Prince
Rocket
Barbarian Hut
Musketeer Minion Horde Baby Dragon
Rage
Minion Horde Elite Barbarians Prince
Baby Dragon
Musketeer Barbarian Hut Prince
Prince
Minion Horde Musketeer Rage Baby Dragon

Defense Synergies 0 5

Minion Horde
Barbarian Hut
Elite Barbarians
Musketeer
Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Minion Horde Musketeer Baby Dragon
Rage
Baby Dragon
Musketeer Barbarian Hut Prince
Prince
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Musketeer Baby Dragon
Minion Horde Elite Barbarians Barbarian Hut Musketeer Prince
Minion Horde Rocket Barbarian Hut Prince Elite Barbarians Musketeer
Minion Horde Elite Barbarians Barbarian Hut Prince Musketeer
Elite Barbarians Rocket Prince
Musketeer Baby Dragon
Minion Horde Musketeer Rocket Barbarian Hut Baby Dragon
Rocket Barbarian Hut Musketeer Baby Dragon
Minion Horde Barbarian Hut Elite Barbarians Musketeer Prince
Elite Barbarians Minion Horde Musketeer Prince
Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer Barbarian Hut Baby Dragon
Minion Horde Barbarian Hut Prince Elite Barbarians Musketeer Rocket
Rocket Barbarian Hut Minion Horde Baby Dragon Prince
Elite Barbarians Barbarian Hut Minion Horde Prince
Minion Horde Rocket Barbarian Hut Elite Barbarians Prince
Minion Horde Barbarian Hut Elite Barbarians Musketeer Prince
Minion Horde Elite Barbarians Musketeer Barbarian Hut Baby Dragon Prince
Baby Dragon Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Prince
Minion Horde Elite Barbarians Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Prince
Elite Barbarians Musketeer Rocket Baby Dragon Prince
Minion Horde Elite Barbarians Musketeer Rocket Barbarian Hut Prince
Rocket Prince Minion Horde Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut Minion Horde Elite Barbarians Musketeer Prince
Rocket Minion Horde Musketeer Baby Dragon
Rocket Prince Minion Horde Elite Barbarians Musketeer Barbarian Hut
Minion Horde Elite Barbarians Barbarian Hut Prince
Minion Horde Rocket Elite Barbarians Barbarian Hut Baby Dragon Prince
Minion Horde Musketeer Barbarian Hut
Minion Horde Elite Barbarians Musketeer Prince
Rocket Elite Barbarians Prince
Elite Barbarians Rocket Prince Minion Horde Barbarian Hut
Minion Horde Musketeer Barbarian Hut Baby Dragon
Elite Barbarians Minion Horde Musketeer Rocket Barbarian Hut Baby Dragon Prince
Minion Horde Elite Barbarians Musketeer Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Rocket Minion Horde Barbarian Hut Baby Dragon
Musketeer Rocket Barbarian Hut Prince
Rocket Minion Horde Baby Dragon
Minion Horde Musketeer Rocket Baby Dragon
Minion Horde Musketeer Baby Dragon
Barbarian Hut Baby Dragon
Rocket Minion Horde Elite Barbarians Musketeer Prince
Rocket Minion Horde Musketeer Prince
Musketeer Rocket Baby Dragon
Rocket Elite Barbarians Musketeer Barbarian Hut Baby Dragon
Minion Horde Musketeer Rocket Baby Dragon
Elite Barbarians Musketeer Barbarian Hut Baby Dragon Prince
Rocket Minion Horde Musketeer Barbarian Hut Baby Dragon
Minion Horde Musketeer Rocket Barbarian Hut Baby Dragon
Rocket
Minion Horde Rocket
Rocket Musketeer Baby Dragon Prince
Rocket Baby Dragon
Rocket Minion Horde Musketeer Baby Dragon Prince
Rocket
Rocket Musketeer Prince
Rocket Minion Horde Musketeer Barbarian Hut Baby Dragon
Baby Dragon
Minion Horde
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Rocket Musketeer Baby Dragon
Elite Barbarians Minion Horde Musketeer Baby Dragon
Rocket Minion Horde Musketeer
Minion Horde Elite Barbarians
Minion Horde Musketeer Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket
Minion Horde Musketeer Rocket Barbarian Hut Prince
Rocket Musketeer Baby Dragon
Minion Horde Musketeer Rocket Baby Dragon Prince
Musketeer Baby Dragon
Rocket
Minion Horde Elite Barbarians Musketeer Prince
Minion Horde Elite Barbarians Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon Prince

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