My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Prince Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Prince Bandit
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Prince Bandit
Barbarian Barrel
Goblin Gang Ice Wizard Bandit
The Log
Goblin Gang Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Prince Ice Wizard Bandit
Fireball
Goblin Gang Baby Dragon Ice Wizard Bandit
Poison
Goblin Gang Ice Wizard
Lightning
Baby Dragon Prince Ice Wizard Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Ice Wizard Bandit Baby Dragon Poison Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Tornado Ice Wizard Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Baby Dragon Prince Bandit
Giant
Poison Prince Goblin Gang Tornado Baby Dragon Ice Wizard Bandit
Tornado
Baby Dragon Giant Poison Ice Wizard
Baby Dragon
Tornado Goblin Gang Giant Poison Prince Ice Wizard Bandit
Poison
Giant Tornado Baby Dragon Prince
Prince
Giant Goblin Gang Baby Dragon Poison Ice Wizard
Ice Wizard
Giant Tornado Baby Dragon Prince Bandit
Bandit
Goblin Gang Giant Baby Dragon Ice Wizard

Defense Synergies 2 11

Goblin Gang
Prince Ice Wizard Bandit
Giant
Tornado
Ice Wizard Baby Dragon Poison Prince
Baby Dragon
Ice Wizard Tornado Prince Bandit
Poison
Tornado Ice Wizard
Prince
Goblin Gang Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Goblin Gang Poison Prince Bandit
Bandit
Goblin Gang Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Goblin Gang Prince Ice Wizard Bandit
Goblin Gang Tornado Prince Ice Wizard Bandit
Prince Goblin Gang Ice Wizard Bandit
Tornado Poison Prince
Goblin Gang Tornado Baby Dragon Ice Wizard Bandit
Tornado Goblin Gang Baby Dragon Poison Ice Wizard
Baby Dragon Poison Bandit
Goblin Gang Tornado Prince Ice Wizard
Goblin Gang Tornado Prince Ice Wizard Bandit
Goblin Gang Poison Ice Wizard Tornado Baby Dragon Bandit
Goblin Gang Tornado Baby Dragon Poison Ice Wizard
Prince Goblin Gang Ice Wizard Bandit
Goblin Gang Tornado Baby Dragon Poison Prince
Goblin Gang Prince Bandit
Tornado Goblin Gang Prince Bandit
Goblin Gang Tornado Poison Prince
Goblin Gang Tornado Baby Dragon Prince Ice Wizard Bandit
Tornado Baby Dragon Poison Ice Wizard Bandit
Tornado Prince
Goblin Gang Baby Dragon Poison Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Bandit
Poison Bandit Goblin Gang Baby Dragon Prince
Goblin Gang Bandit Prince
Goblin Gang Prince Tornado Bandit
Goblin Gang Prince Bandit
Poison Goblin Gang Tornado Baby Dragon Ice Wizard
Goblin Gang Prince Ice Wizard Bandit
Prince
Tornado Baby Dragon Poison Prince Bandit
Goblin Gang
Prince
Tornado Poison Prince
Prince Goblin Gang Bandit
Baby Dragon
Goblin Gang Tornado Baby Dragon Poison Prince
Poison Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Tornado Baby Dragon Ice Wizard Bandit
Baby Dragon Poison Bandit
Poison Prince
Poison Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Ice Wizard
Poison Tornado Bandit
Goblin Gang Tornado Poison Prince
Poison Tornado Prince Bandit
Poison Tornado Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison Prince
Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Tornado Poison
Baby Dragon Poison Prince Bandit
Tornado Baby Dragon Poison
Baby Dragon Poison Prince
Tornado Poison
Tornado Prince
Baby Dragon Poison
Tornado Poison Baby Dragon Ice Wizard
Poison Tornado Baby Dragon Ice Wizard Bandit
Tornado Baby Dragon Poison Prince Bandit
Poison Tornado Baby Dragon Bandit
Poison Tornado Baby Dragon Ice Wizard
Poison
Poison Bandit
Poison
Prince
Poison
Goblin Gang Prince Bandit
Poison Tornado Baby Dragon Ice Wizard
Poison Goblin Gang Baby Dragon Prince
Baby Dragon Poison
Tornado Poison
Prince
Goblin Gang Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon Prince Bandit

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