My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Battle Ram Furnace Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Royal Hogs Prince
Giant Snowball
Bomber Battle Ram Furnace Royal Hogs Baby Dragon
Zap
Bomber Battle Ram Furnace Royal Hogs Prince
Barbarian Barrel
Bomber Rascals Battle Ram Furnace Royal Hogs
The Log
Bomber Rascals Battle Ram Furnace Royal Hogs Prince
Earthquake
Bomber Furnace Royal Hogs
Arrows
Bomber Rascals Furnace Royal Hogs
Royal Delivery
Bomber Rascals Battle Ram Royal Hogs Baby Dragon Prince
Fireball
Bomber Rascals Battle Ram Furnace Royal Hogs Baby Dragon
Poison
Bomber Rascals Furnace Royal Hogs
Lightning
Battle Ram Furnace Baby Dragon Prince
Rocket
Rascals Furnace Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Battle Ram Furnace Baby Dragon Rascals Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Battle Ram Furnace

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Royal Hogs Baby Dragon Prince
Rascals
Battle Ram Baby Dragon Prince
Fireball
Battle Ram Royal Hogs Baby Dragon
Battle Ram
Bomber Rascals Fireball Furnace Royal Hogs Baby Dragon
Furnace
Battle Ram Royal Hogs Baby Dragon Prince
Royal Hogs
Bomber Fireball Battle Ram Furnace
Baby Dragon
Bomber Rascals Fireball Battle Ram Furnace Prince
Prince
Bomber Rascals Furnace Baby Dragon

Defense Synergies 0 4

Bomber
Rascals
Baby Dragon
Fireball
Battle Ram
Furnace
Baby Dragon Prince
Royal Hogs
Baby Dragon
Rascals Furnace Prince
Prince
Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Bomber Rascals Furnace Prince
Furnace Prince Bomber Rascals
Prince Bomber Rascals Furnace
Bomber Fireball Prince
Fireball Bomber Rascals Furnace Baby Dragon
Furnace Rascals Fireball Baby Dragon
Rascals Fireball Baby Dragon
Rascals Furnace Prince
Bomber Rascals Prince
Bomber Rascals Fireball Furnace Baby Dragon
Rascals Fireball Furnace Baby Dragon
Furnace Prince Bomber Rascals Fireball
Bomber Fireball Rascals Furnace Baby Dragon Prince
Rascals Furnace Prince
Rascals Fireball Furnace Prince
Bomber Rascals Fireball Furnace Prince
Fireball Bomber Rascals Furnace Baby Dragon Prince
Furnace Baby Dragon Bomber Rascals Fireball
Prince
Bomber Rascals Fireball Furnace Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Furnace Prince
Fireball Bomber Baby Dragon Prince
Rascals Furnace Prince
Prince Rascals Fireball
Rascals Prince
Fireball Furnace Rascals Baby Dragon
Rascals Prince Fireball Furnace
Rascals Prince
Fireball Baby Dragon Prince
Rascals Prince
Fireball Prince
Rascals Prince Fireball
Bomber Rascals Fireball Furnace Baby Dragon
Rascals Bomber Fireball Furnace Baby Dragon Prince
Bomber Rascals Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Rascals Fireball Prince
Bomber Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Bomber Furnace Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Prince
Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon Prince
Bomber Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Bomber
Bomber Fireball Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Bomber Fireball Furnace Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Fireball
Bomber Fireball
Fireball
Prince
Fireball
Fireball Prince
Fireball Baby Dragon
Fireball
Fireball Rascals Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball
Prince
Rascals Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince

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