My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Miner
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Miner
Zap
Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Baby Dragon Prince Miner
Fireball
Goblin Gang Hog Rider Inferno Tower Baby Dragon
Poison
Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon Prince
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Miner Fireball Hog Rider Baby Dragon Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Miner Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Baby Dragon Prince
Fireball
Hog Rider Baby Dragon The Log Miner
Hog Rider
Goblin Gang Fireball The Log Baby Dragon Prince
Inferno Tower
Baby Dragon
Goblin Gang Fireball Hog Rider Prince Miner
Prince
Goblin Gang Hog Rider Baby Dragon The Log Miner
The Log
Hog Rider Fireball Prince Miner
Miner
Goblin Gang Fireball Baby Dragon Prince The Log

Defense Synergies 4 10

Goblin Gang
Inferno Tower Prince The Log Miner
Fireball
The Log Inferno Tower Miner
Hog Rider
Inferno Tower
Goblin Gang The Log Fireball Baby Dragon Prince
Baby Dragon
Inferno Tower Prince The Log
Prince
The Log Goblin Gang Inferno Tower Baby Dragon
The Log
Fireball Inferno Tower Prince Goblin Gang Baby Dragon Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang Prince The Log
Goblin Gang Inferno Tower Prince
Inferno Tower Prince Goblin Gang
Fireball Prince The Log
Goblin Gang Fireball The Log Baby Dragon
Inferno Tower Goblin Gang Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang Prince
Goblin Gang Inferno Tower Prince Miner
Goblin Gang Fireball Baby Dragon The Log
Inferno Tower Goblin Gang Fireball Baby Dragon
Inferno Tower Prince Goblin Gang Fireball The Log
Fireball Goblin Gang Baby Dragon Prince The Log
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Fireball Prince The Log
Goblin Gang Fireball Inferno Tower Prince
Fireball Goblin Gang Baby Dragon Prince The Log
Baby Dragon The Log Fireball
Inferno Tower Prince
Goblin Gang Fireball Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Prince
Fireball Goblin Gang Baby Dragon Prince The Log Miner
Goblin Gang Inferno Tower Prince The Log
Goblin Gang Prince Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Prince
Fireball Goblin Gang Baby Dragon
Goblin Gang Prince Fireball Inferno Tower
Inferno Tower Prince
Fireball Inferno Tower Baby Dragon Prince The Log
Inferno Tower Goblin Gang
Inferno Tower Prince
Fireball Prince The Log
Prince Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon
Goblin Gang Inferno Tower Fireball Baby Dragon Prince The Log
Fireball Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Goblin Gang Fireball Prince
Miner Fireball Prince The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon Prince The Log
Fireball
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon Prince The Log Miner
Fireball Miner Baby Dragon The Log
Fireball Baby Dragon
Fireball
Fireball
Fireball The Log Miner
Fireball
Prince
Fireball The Log
Goblin Gang Fireball Prince
Fireball Baby Dragon
The Log Fireball
Fireball Miner Goblin Gang Baby Dragon Prince
The Log Fireball Baby Dragon
Fireball
Prince
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log Miner

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