My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Baby Dragon Inferno Dragon
Zap
Fire Spirit Dark Prince Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Dark Prince
The Log
Fire Spirit Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Baby Dragon Dark Prince Prince Inferno Dragon
Fireball
Hog Rider Wizard Baby Dragon Inferno Dragon
Poison
Wizard
Lightning
Wizard Baby Dragon Dark Prince Prince Inferno Dragon
Rocket
Hog Rider Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon Dark Prince Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Hog Rider Baby Dragon Dark Prince Inferno Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Hog Rider Baby Dragon

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Baby Dragon Dark Prince Prince Inferno Dragon
Hog Rider
Fire Spirit Rage Wizard Baby Dragon Dark Prince Prince
Wizard
Hog Rider Rage Dark Prince Prince
Rage
Hog Rider Wizard Dark Prince Prince
Baby Dragon
Fire Spirit Hog Rider Dark Prince Prince Inferno Dragon
Dark Prince
Prince Fire Spirit Hog Rider Wizard Rage Baby Dragon
Prince
Dark Prince Fire Spirit Hog Rider Wizard Rage Baby Dragon
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 0 6

Fire Spirit
Hog Rider
Wizard
Dark Prince Prince
Rage
Baby Dragon
Dark Prince Prince Inferno Dragon
Dark Prince
Wizard Baby Dragon Prince
Prince
Wizard Baby Dragon Dark Prince
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Inferno Dragon Dark Prince Prince
Prince Fire Spirit Dark Prince Inferno Dragon
Prince Inferno Dragon Dark Prince
Dark Prince Prince
Fire Spirit Baby Dragon Dark Prince
Inferno Dragon Fire Spirit Wizard Baby Dragon
Baby Dragon
Inferno Dragon Prince
Fire Spirit Dark Prince Prince
Wizard Baby Dragon Dark Prince
Inferno Dragon Wizard Baby Dragon
Prince Fire Spirit Wizard Dark Prince
Fire Spirit Wizard Baby Dragon Dark Prince Prince
Inferno Dragon Prince
Prince Inferno Dragon
Wizard Dark Prince Prince
Fire Spirit Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon Fire Spirit Dark Prince Inferno Dragon
Prince Inferno Dragon
Wizard Dark Prince Fire Spirit Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Wizard Baby Dragon Prince Inferno Dragon
Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Inferno Dragon
Fire Spirit Wizard Baby Dragon
Dark Prince Prince
Dark Prince Prince Inferno Dragon
Baby Dragon Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Wizard
Wizard Baby Dragon
Baby Dragon Dark Prince Prince Inferno Dragon
Wizard Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Dark Prince Prince
Wizard Fire Spirit Baby Dragon Dark Prince
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Fire Spirit Prince
Wizard Dark Prince Prince
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon Dark Prince Prince
Fire Spirit Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Fire Spirit Wizard Baby Dragon Dark Prince
Inferno Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Wizard
Prince
Wizard
Fire Spirit Dark Prince Prince
Fire Spirit Wizard Baby Dragon
Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon
Dark Prince Prince
Baby Dragon
Baby Dragon Dark Prince Prince

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