My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Prince Graveyard
Barbarian Barrel
Valkyrie Graveyard
The Log
Prince Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Baby Dragon Prince Graveyard
Fireball
Baby Dragon
Poison
Graveyard
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Valkyrie Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Earthquake Valkyrie Baby Dragon Poison Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Earthquake Valkyrie

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Prince Graveyard Valkyrie Baby Dragon Poison The Log
Earthquake
Zap Prince The Log Graveyard
Valkyrie
Prince Graveyard Zap Baby Dragon
Baby Dragon
Graveyard Zap Valkyrie Poison Prince
Poison
Graveyard Zap Baby Dragon Prince The Log
Prince
Zap Valkyrie Earthquake Baby Dragon Poison The Log Graveyard
The Log
Zap Earthquake Poison Prince Graveyard
Graveyard
Zap Valkyrie Baby Dragon Poison Earthquake Prince The Log

Defense Synergies 1 13

Zap
Earthquake Valkyrie Baby Dragon Poison Prince The Log
Earthquake
Zap The Log
Valkyrie
Zap Baby Dragon Prince The Log
Baby Dragon
Zap Valkyrie Prince The Log
Poison
Zap The Log
Prince
The Log Zap Valkyrie Baby Dragon
The Log
Prince Zap Earthquake Valkyrie Baby Dragon Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Valkyrie Baby Dragon The Log
Zap Valkyrie Prince The Log
Prince Valkyrie
Prince Valkyrie
Earthquake Valkyrie Poison Prince The Log
The Log Zap Earthquake Valkyrie Baby Dragon
Zap Baby Dragon Poison
Earthquake Zap Valkyrie Baby Dragon Poison The Log
Prince
Valkyrie Prince
Valkyrie Poison Zap Earthquake Baby Dragon The Log
Zap Baby Dragon Poison
Prince Zap Earthquake Valkyrie The Log
Valkyrie Zap Earthquake Baby Dragon Poison Prince The Log
Prince
Zap Prince The Log
Valkyrie Poison Prince
Zap Valkyrie Baby Dragon Prince The Log
Zap Earthquake Valkyrie Baby Dragon Poison The Log
Prince
Valkyrie Earthquake Baby Dragon Poison Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince
Poison Zap Valkyrie Baby Dragon Prince The Log
Zap Valkyrie Prince The Log
Valkyrie Prince Zap The Log
Valkyrie Prince
Poison Zap Baby Dragon
Prince Valkyrie
Valkyrie Prince
Zap Valkyrie Baby Dragon Poison Prince The Log
Valkyrie Prince
Zap Valkyrie Poison Prince The Log
Prince Valkyrie
Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Poison Prince The Log
Valkyrie Poison Zap Earthquake Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Valkyrie Baby Dragon The Log
Poison Zap Baby Dragon The Log
Earthquake Baby Dragon Poison The Log
Earthquake Valkyrie Poison Prince The Log
Poison Zap Earthquake Valkyrie Baby Dragon The Log
Poison Zap Baby Dragon
Earthquake Baby Dragon Poison The Log
Earthquake Poison The Log Zap Baby Dragon
Poison The Log Zap
Poison Prince
Poison Zap Earthquake Valkyrie Prince The Log
Poison Zap Baby Dragon
Earthquake Poison Baby Dragon The Log
Earthquake Baby Dragon Poison
Earthquake Zap Baby Dragon Poison Prince The Log
Earthquake Zap Baby Dragon Poison The Log
Earthquake Baby Dragon Poison The Log
Earthquake Poison
Zap Earthquake Baby Dragon Poison Prince The Log
Zap Earthquake Valkyrie Baby Dragon Poison The Log
Earthquake Baby Dragon Poison Prince The Log
Poison
Prince The Log
Earthquake Zap Baby Dragon Poison The Log
Zap Earthquake Poison The Log Valkyrie Baby Dragon
Poison The Log Zap Earthquake Baby Dragon
Zap Baby Dragon Poison Prince The Log
Poison Zap Baby Dragon The Log
Poison Zap Baby Dragon
Zap Poison
Poison Zap Earthquake The Log
Zap Poison
Prince
Earthquake Poison The Log
Zap Earthquake Prince
Poison Zap Baby Dragon
The Log
Poison Valkyrie Baby Dragon Prince
The Log Zap Earthquake Baby Dragon Poison
Zap Poison
Prince
Zap Baby Dragon Poison The Log
Zap Poison
Poison Zap Baby Dragon Prince The Log

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