My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Barbarians
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Knight Barbarians
The Log
Fire Spirit Barbarians Prince
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Barbarians Prince
Fireball
Barbarians
Poison
Barbarians
Lightning
Knight Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Rocket Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Knight Freeze Barbarians Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Prince
Arrows
Knight Freeze Prince
Knight
Fire Spirit Arrows Prince The Log
Barbarians
Rocket
Freeze
Arrows
Prince
Fire Spirit Arrows Knight The Log
The Log
Knight Prince

Defense Synergies 2 6

Fire Spirit
Knight The Log
Arrows
Knight Barbarians Prince
Knight
Fire Spirit Arrows The Log
Barbarians
Arrows
Rocket
The Log
Freeze
Prince
The Log Arrows
The Log
Prince Fire Spirit Knight Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Barbarians Knight Prince The Log
Barbarians Rocket Prince Fire Spirit Knight Freeze
Barbarians Prince Knight
Arrows Barbarians Rocket Prince The Log
Arrows Freeze The Log Fire Spirit
Rocket Fire Spirit Arrows Freeze
Rocket Arrows Barbarians The Log
Barbarians Prince
Knight Fire Spirit Barbarians Prince
Barbarians Arrows Knight Freeze The Log
Arrows
Barbarians Prince Fire Spirit Knight Rocket Freeze The Log
Fire Spirit Rocket Arrows Barbarians Freeze Prince The Log
Barbarians Knight Prince
Barbarians Rocket Freeze Prince The Log
Barbarians Arrows Knight Prince
Fire Spirit Arrows Knight Barbarians Prince The Log
Arrows Freeze The Log Fire Spirit Knight Barbarians
Barbarians Prince
Fire Spirit Arrows Knight Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Prince
Arrows Knight Rocket Prince The Log
Barbarians Knight Rocket Prince The Log
Rocket Prince Knight Barbarians The Log
Barbarians Knight Prince
Fire Spirit Arrows Rocket Freeze
Rocket Prince Knight Barbarians
Knight Barbarians Prince
Rocket Freeze Knight Barbarians Prince The Log
Barbarians
Knight Barbarians Prince
Rocket Arrows Barbarians Prince The Log
Barbarians Rocket Prince Knight
Barbarians
Barbarians Knight Rocket Freeze Prince The Log
Arrows Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Freeze The Log
Arrows The Log
Rocket Arrows The Log
Arrows Knight Barbarians Rocket Freeze Prince The Log
Rocket Fire Spirit Arrows The Log
Arrows Fire Spirit Rocket Freeze
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Freeze
Arrows The Log
Rocket Fire Spirit Prince
Rocket Arrows Knight Prince The Log
Fire Spirit Arrows Rocket
Rocket Fire Spirit Knight The Log
Arrows Rocket Freeze
Arrows Prince The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket Freeze
Rocket
Rocket Fire Spirit Arrows Prince The Log
Rocket Fire Spirit Arrows The Log
Rocket Prince The Log
Rocket Arrows
Rocket Prince The Log
Rocket Arrows Barbarians The Log
Arrows Freeze The Log Fire Spirit
Arrows The Log
Arrows Prince The Log
Rocket Arrows The Log
Fire Spirit Arrows
Rocket Freeze
Arrows Rocket The Log
Rocket Arrows Freeze
Prince
Rocket Arrows The Log
Fire Spirit Barbarians Rocket Freeze Prince
Rocket Fire Spirit Arrows
Freeze
Arrows The Log
Knight Rocket Prince
Arrows The Log
Rocket Arrows
Prince
Rocket Freeze The Log
Rocket
Rocket Freeze Prince The Log

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