My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Prince Miner
Giant Snowball
Archers Goblin Gang Hog Rider Miner
Zap
Archers Goblin Gang Prince
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard
The Log
Archers Goblin Gang Hog Rider Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Hog Rider Wizard Prince Miner
Fireball
Archers Goblin Gang Hog Rider Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Miner Valkyrie Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Miner

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider Prince Miner
Arrows
Hog Rider Archers Prince Miner
Goblin Gang
Hog Rider Miner Valkyrie Prince
Valkyrie
Archers Hog Rider Prince Goblin Gang Wizard
Hog Rider
Arrows Goblin Gang Valkyrie Archers Wizard Prince
Wizard
Valkyrie Hog Rider Prince Miner
Prince
Valkyrie Archers Arrows Goblin Gang Hog Rider Wizard Miner
Miner
Goblin Gang Archers Arrows Wizard Prince

Defense Synergies 1 9

Archers
Valkyrie Goblin Gang
Arrows
Valkyrie Prince
Goblin Gang
Archers Valkyrie Prince Miner
Valkyrie
Archers Arrows Goblin Gang Wizard Prince
Hog Rider
Wizard
Valkyrie Prince
Prince
Arrows Goblin Gang Valkyrie Wizard
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Goblin Gang Valkyrie Prince
Goblin Gang Prince Archers Valkyrie
Prince Goblin Gang Valkyrie
Arrows Valkyrie Prince
Arrows Goblin Gang Archers Valkyrie
Archers Arrows Goblin Gang Wizard
Arrows Valkyrie
Goblin Gang Prince
Goblin Gang Archers Valkyrie Prince Miner
Archers Goblin Gang Valkyrie Arrows Wizard
Arrows Archers Goblin Gang Wizard
Prince Goblin Gang Valkyrie Wizard
Valkyrie Wizard Arrows Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Prince
Wizard Arrows Goblin Gang Valkyrie Prince
Arrows Archers Goblin Gang Valkyrie Wizard Prince
Arrows Valkyrie Wizard Archers
Prince
Goblin Gang Valkyrie Wizard Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Prince
Archers Arrows Goblin Gang Valkyrie Wizard Prince Miner
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince
Arrows Wizard Archers Goblin Gang
Goblin Gang Prince Archers Valkyrie
Valkyrie Prince
Valkyrie Prince
Goblin Gang
Valkyrie Prince
Arrows Valkyrie Prince
Prince Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie
Goblin Gang Archers Valkyrie Prince
Arrows Valkyrie Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Goblin Gang Prince
Miner Arrows Valkyrie Wizard Prince
Archers Arrows Wizard
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard Prince
Arrows Valkyrie Wizard Miner
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Miner Wizard
Arrows Wizard Prince Miner
Miner Arrows
Archers Arrows Wizard
Wizard
Arrows Wizard Miner
Arrows
Prince
Arrows Wizard
Archers Goblin Gang Prince
Archers Arrows Wizard
Arrows
Miner Goblin Gang Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Goblin Gang
Prince Miner

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