My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince
Giant Snowball
Archers Barbarians Hog Rider Baby Dragon
Zap
Archers Prince
Barbarian Barrel
Archers Barbarians Bomb Tower Wizard
The Log
Archers Barbarians Hog Rider Prince
Earthquake
Archers Barbarians Bomb Tower Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Wizard Baby Dragon Prince
Fireball
Archers Barbarians Bomb Tower Hog Rider Wizard Baby Dragon
Poison
Archers Barbarians Bomb Tower Wizard
Lightning
Bomb Tower Wizard Baby Dragon Prince
Rocket
Barbarians Bomb Tower Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Bomb Tower Hog Rider Baby Dragon Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Bomb Tower Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Prince
Barbarians
Hog Rider
Bomb Tower
Hog Rider
The Log Archers Barbarians Wizard Baby Dragon Prince
Wizard
Hog Rider Prince
Baby Dragon
Archers Hog Rider Prince
Prince
Archers Hog Rider Wizard Baby Dragon The Log
The Log
Hog Rider Prince

Defense Synergies 2 8

Archers
Bomb Tower Baby Dragon The Log
Barbarians
Bomb Tower
The Log Archers Baby Dragon
Hog Rider
Wizard
Prince The Log
Baby Dragon
Archers Bomb Tower Prince The Log
Prince
The Log Wizard Baby Dragon
The Log
Bomb Tower Prince Archers Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Barbarians Bomb Tower Prince The Log
Barbarians Bomb Tower Prince Archers
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Prince The Log
The Log Archers Bomb Tower Baby Dragon
Archers Bomb Tower Wizard Baby Dragon
Barbarians Bomb Tower Baby Dragon The Log
Barbarians Bomb Tower Prince
Archers Barbarians Prince
Archers Barbarians Bomb Tower Wizard Baby Dragon The Log
Archers Wizard Baby Dragon
Barbarians Bomb Tower Prince Wizard The Log
Bomb Tower Wizard Barbarians Baby Dragon Prince The Log
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Prince The Log
Barbarians Bomb Tower Wizard Prince
Bomb Tower Archers Barbarians Wizard Baby Dragon Prince The Log
Bomb Tower Wizard Baby Dragon The Log Archers Barbarians
Barbarians Bomb Tower Prince
Wizard Archers Barbarians Bomb Tower Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Prince
Archers Bomb Tower Wizard Baby Dragon Prince The Log
Barbarians Bomb Tower Prince The Log
Prince Barbarians The Log
Barbarians Prince
Wizard Archers Bomb Tower Baby Dragon
Prince Archers Barbarians Bomb Tower
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Baby Dragon Prince The Log
Barbarians
Barbarians Bomb Tower Prince
Barbarians Prince The Log
Barbarians Prince Bomb Tower Wizard
Wizard Archers Barbarians Bomb Tower Baby Dragon
Barbarians Archers Bomb Tower Baby Dragon Prince The Log
Archers Barbarians Bomb Tower Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Barbarians Prince The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Archers Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Prince
Wizard Prince The Log
Archers Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Archers Wizard Baby Dragon Prince The Log
Wizard Baby Dragon The Log
Baby Dragon Prince The Log
Wizard
Prince The Log
Barbarians Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon Prince The Log
Baby Dragon The Log
Archers Wizard Baby Dragon
Wizard
Wizard The Log
Prince
Wizard The Log
Archers Barbarians Prince
Archers Wizard Baby Dragon
The Log
Wizard Baby Dragon Prince
The Log Wizard Baby Dragon
Prince
Baby Dragon The Log
Baby Dragon Prince The Log

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