My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Cannon Cart P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Mega Minion
Zap
Cannon Cart
Barbarian Barrel
Wizard Cannon Cart Electro Wizard
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard Cannon Cart P.E.K.K.A Electro Wizard
Fireball
Mega Minion Wizard Cannon Cart Electro Wizard
Poison
Mega Minion Wizard Electro Wizard
Lightning
Mega Minion Wizard Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Poison Electro Wizard Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Poison

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Cannon Cart P.E.K.K.A Electro Wizard Poison
Mega Minion
Zap Poison
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Poison Cannon Cart
Poison
P.E.K.K.A Zap Mega Minion Tornado Cannon Cart
Cannon Cart
Zap Tornado Poison Electro Wizard
P.E.K.K.A
Zap Tornado Poison Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Cannon Cart

Defense Synergies 4 17

Zap
Mega Minion Electro Wizard Tornado Poison Cannon Cart P.E.K.K.A
Mega Minion
Zap Wizard Tornado Cannon Cart Electro Wizard
Wizard
Tornado Mega Minion Cannon Cart P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Mega Minion Poison Cannon Cart Electro Wizard
Poison
Zap Tornado Electro Wizard
Cannon Cart
Zap Mega Minion Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Mega Minion Wizard Tornado Poison Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Wizard Electro Wizard
P.E.K.K.A Zap Mega Minion Cannon Cart Electro Wizard
Tornado P.E.K.K.A Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Mega Minion Cannon Cart Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Mega Minion Cannon Cart Electro Wizard
Mega Minion Tornado Electro Wizard Zap Wizard Poison
Zap Poison Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Cannon Cart Electro Wizard
Poison Electro Wizard Zap Mega Minion Wizard Tornado Cannon Cart
Mega Minion Zap Wizard Tornado Poison Electro Wizard
P.E.K.K.A Zap Wizard Cannon Cart Electro Wizard
Wizard Zap Mega Minion Tornado Poison Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Wizard Tornado Poison Cannon Cart P.E.K.K.A Electro Wizard
Zap Mega Minion Wizard Tornado Cannon Cart Electro Wizard
Zap Wizard Tornado Poison Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Tornado Cannon Cart Electro Wizard
Wizard Poison Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion Wizard Cannon Cart
P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Zap Tornado Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Wizard Poison Zap Tornado Electro Wizard
P.E.K.K.A Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Electro Wizard Mega Minion Tornado Poison Cannon Cart
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Zap Tornado Poison Electro Wizard
Cannon Cart P.E.K.K.A Wizard
Wizard Cannon Cart
Electro Wizard Zap Mega Minion Tornado Poison Cannon Cart P.E.K.K.A
Poison Zap Mega Minion Wizard Cannon Cart P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Electro Wizard
Poison Cannon Cart
Cannon Cart Poison
Wizard Poison Zap
Wizard Poison Zap Mega Minion Tornado
Wizard Tornado Poison
Poison Zap Wizard Tornado
Poison Zap Wizard Tornado
Tornado Poison Electro Wizard
Poison Zap Wizard Tornado Cannon Cart Electro Wizard
Poison Zap Wizard Tornado
Poison Cannon Cart
Poison Cannon Cart
Zap Poison Cannon Cart
Zap Wizard Poison Cannon Cart
Wizard Poison Cannon Cart
Tornado Poison
Zap Mega Minion Wizard Poison Electro Wizard
Zap Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Zap Poison Cannon Cart
Zap Tornado Poison Wizard
Mega Minion
Poison Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Poison
Poison Zap Tornado
Poison Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Mega Minion Wizard Poison
Mega Minion
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Cannon Cart
Poison Zap Mega Minion Wizard Tornado Electro Wizard
Poison Mega Minion Wizard Cannon Cart Electro Wizard
Zap Wizard Poison
Zap Tornado Poison
Mega Minion Cannon Cart P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Cannon Cart Electro Wizard

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