My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Knight Electro Wizard
The Log
Ice Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Hog Rider Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Tornado Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins
Goblins
Hog Rider Ice Spirit
Knight
Ice Spirit Hog Rider Poison The Log Electro Wizard
Hog Rider
Ice Spirit Goblins Knight The Log Tornado Poison Electro Wizard
Tornado
Hog Rider Poison The Log
Poison
Knight Hog Rider Tornado The Log
The Log
Hog Rider Knight Tornado Poison
Electro Wizard
Knight Hog Rider

Defense Synergies 1 19

Ice Spirit
Goblins Knight Tornado Poison The Log Electro Wizard
Goblins
Ice Spirit Knight Poison The Log Electro Wizard
Knight
Electro Wizard Ice Spirit Goblins Tornado Poison The Log
Hog Rider
Tornado
Ice Spirit Knight Poison The Log Electro Wizard
Poison
Ice Spirit Goblins Knight Tornado The Log Electro Wizard
The Log
Ice Spirit Goblins Knight Tornado Poison Electro Wizard
Electro Wizard
Knight Ice Spirit Goblins Tornado Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Ice Spirit Goblins Knight The Log Electro Wizard
Tornado Goblins Knight Electro Wizard
Goblins Knight Electro Wizard
Tornado Poison The Log
Tornado The Log Goblins Electro Wizard
Tornado Electro Wizard Ice Spirit Poison
Poison The Log Electro Wizard
Goblins Tornado
Knight Tornado Ice Spirit Goblins Electro Wizard
Goblins Poison Electro Wizard Knight Tornado The Log
Tornado Poison Electro Wizard
Ice Spirit Knight The Log Electro Wizard
Ice Spirit Goblins Tornado Poison The Log Electro Wizard
Knight Electro Wizard
Tornado Ice Spirit The Log Electro Wizard
Goblins Knight Tornado Poison Electro Wizard
Ice Spirit Goblins Knight Tornado The Log Electro Wizard
Tornado Poison The Log Ice Spirit Knight Electro Wizard
Tornado Electro Wizard
Goblins Knight Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Electro Wizard
Poison Electro Wizard Knight The Log
Ice Spirit Goblins Knight The Log Electro Wizard
Knight Tornado The Log Electro Wizard
Knight
Poison Ice Spirit Tornado Electro Wizard
Goblins Knight Electro Wizard
Knight
Electro Wizard Ice Spirit Goblins Knight Tornado Poison The Log
Knight
Tornado Poison The Log Electro Wizard
Knight
Electro Wizard Ice Spirit Goblins Knight Tornado Poison The Log
Poison The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison Tornado The Log Electro Wizard
Poison The Log
Knight Poison The Log
Poison The Log
Poison Ice Spirit Tornado
Tornado Poison The Log
Poison The Log Ice Spirit Tornado
Poison The Log Tornado
Goblins Tornado Poison Electro Wizard
Poison Knight Tornado The Log Electro Wizard
Poison Tornado
Poison Knight The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Tornado Poison
Poison The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Ice Spirit
Poison The Log Tornado Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Electro Wizard
Electro Wizard Ice Spirit Poison
Poison The Log
Ice Spirit Poison Electro Wizard
Poison The Log
Electro Wizard Ice Spirit
Poison Tornado Electro Wizard
The Log
Poison Knight Electro Wizard
The Log Poison
Tornado Poison
Ice Spirit Tornado Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard

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