My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Royal Giant
Barbarian Barrel
Wizard Ice Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Ice Wizard Lumberjack
Fireball
Minion Horde Wizard Ice Wizard Lumberjack
Poison
Minion Horde Wizard Ice Wizard
Lightning
Wizard Ice Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Poison Lumberjack Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Poison

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Minion Horde Royal Giant Poison Ice Wizard Lumberjack
Minion Horde
Zap Royal Giant Lumberjack
Royal Giant
Poison Ice Wizard Zap Minion Horde Wizard Tornado Lumberjack
Wizard
Tornado Royal Giant Lumberjack
Tornado
Zap Wizard Royal Giant Poison Ice Wizard
Poison
Royal Giant Zap Tornado
Ice Wizard
Royal Giant Zap Tornado Lumberjack
Lumberjack
Zap Minion Horde Royal Giant Wizard Ice Wizard

Defense Synergies 2 12

Zap
Minion Horde Tornado Poison Ice Wizard Lumberjack
Minion Horde
Zap Tornado Ice Wizard
Royal Giant
Wizard
Tornado Ice Wizard Lumberjack
Tornado
Wizard Ice Wizard Zap Minion Horde Poison
Poison
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Minion Horde Wizard Poison Lumberjack
Lumberjack
Zap Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Lumberjack Zap Ice Wizard
Minion Horde Tornado Lumberjack Ice Wizard
Minion Horde Lumberjack Ice Wizard
Tornado Poison Lumberjack
Tornado Zap Ice Wizard Lumberjack
Minion Horde Tornado Zap Wizard Poison Ice Wizard
Zap Poison
Minion Horde Tornado Ice Wizard Lumberjack
Tornado Minion Horde Ice Wizard Lumberjack
Minion Horde Poison Ice Wizard Zap Wizard Tornado Lumberjack
Minion Horde Zap Wizard Tornado Poison Ice Wizard
Minion Horde Lumberjack Zap Wizard Ice Wizard
Wizard Zap Minion Horde Tornado Poison Lumberjack
Minion Horde Lumberjack
Minion Horde Tornado Zap Lumberjack
Minion Horde Wizard Tornado Poison Lumberjack
Zap Minion Horde Wizard Tornado Ice Wizard Lumberjack
Zap Wizard Tornado Poison Ice Wizard Lumberjack
Tornado Lumberjack
Wizard Minion Horde Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Poison Zap Wizard Lumberjack
Lumberjack Zap Minion Horde
Lumberjack Zap Minion Horde Tornado
Minion Horde Lumberjack
Wizard Poison Zap Minion Horde Tornado Ice Wizard
Minion Horde Ice Wizard Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Tornado Poison
Minion Horde
Minion Horde Lumberjack
Zap Tornado Poison
Minion Horde Wizard Lumberjack
Wizard Minion Horde
Zap Minion Horde Tornado Poison Lumberjack
Poison Zap Minion Horde Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap Tornado Ice Wizard
Minion Horde Poison
Poison
Wizard Poison Zap Minion Horde
Wizard Poison Zap Minion Horde Tornado Ice Wizard
Minion Horde Wizard Tornado Poison
Poison Zap Wizard Tornado Ice Wizard
Poison Zap Wizard Tornado
Minion Horde Tornado Poison Lumberjack
Poison Zap Minion Horde Wizard Tornado
Poison Zap Wizard Tornado
Poison
Minion Horde Poison
Zap Poison
Zap Minion Horde Wizard Poison
Minion Horde Wizard Poison
Tornado Poison
Minion Horde
Zap Wizard Poison
Zap Wizard Tornado Poison
Minion Horde Poison
Wizard Tornado Poison
Tornado
Zap Minion Horde Poison
Zap Tornado Poison Wizard Ice Wizard
Minion Horde
Poison Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado Poison
Poison Zap Tornado
Poison Zap Minion Horde Wizard Tornado Ice Wizard
Zap Minion Horde Wizard Poison
Minion Horde
Poison Zap Minion Horde Wizard
Zap Minion Horde Poison
Minion Horde
Wizard Poison
Zap Minion Horde
Poison Zap Wizard Tornado Ice Wizard
Poison Minion Horde Wizard Lumberjack
Zap Wizard Poison
Zap Tornado Poison
Minion Horde
Zap Minion Horde Tornado Poison
Zap Tornado Poison
Poison Zap Tornado

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