My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Ice Spirit Executioner Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Executioner P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Tornado Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Executioner
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Tornado P.E.K.K.A Electro Wizard Bats Poison Executioner
Tornado
Zap Executioner P.E.K.K.A Poison
Poison
P.E.K.K.A Zap Tornado
Executioner
Tornado Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Poison Electro Wizard Bats Executioner
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 17

Ice Spirit
Zap Bats Tornado Poison Executioner P.E.K.K.A Electro Wizard
Bats
Ice Spirit Zap P.E.K.K.A Electro Wizard
Zap
Ice Spirit Electro Wizard Bats Tornado Poison Executioner P.E.K.K.A
Tornado
Executioner P.E.K.K.A Ice Spirit Zap Poison Electro Wizard
Poison
Ice Spirit Zap Tornado Electro Wizard
Executioner
Tornado Ice Spirit Zap
P.E.K.K.A
Tornado Ice Spirit Bats Zap Electro Wizard
Electro Wizard
Zap Ice Spirit Bats Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Ice Spirit Bats Zap Executioner Electro Wizard
Tornado P.E.K.K.A Bats Executioner Electro Wizard
P.E.K.K.A Bats Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Bats Zap Executioner Electro Wizard
Bats Tornado Electro Wizard Ice Spirit Zap Poison Executioner
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Ice Spirit Electro Wizard
Bats Poison Executioner Electro Wizard Zap Tornado
Executioner Bats Zap Tornado Poison Electro Wizard
P.E.K.K.A Ice Spirit Bats Zap Electro Wizard
Executioner Ice Spirit Bats Zap Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Zap P.E.K.K.A Electro Wizard
Bats Tornado Poison Executioner P.E.K.K.A Electro Wizard
Ice Spirit Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Poison Executioner Ice Spirit Bats Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bats Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Executioner
P.E.K.K.A Ice Spirit Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Poison Executioner Ice Spirit Bats Zap Tornado Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Bats Tornado Poison
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Ice Spirit Bats Zap Tornado Poison Executioner P.E.K.K.A
Bats Poison Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Executioner Electro Wizard
Poison
Poison
Poison Executioner Zap
Poison Executioner Ice Spirit Bats Zap Tornado
Tornado Poison Executioner
Poison Ice Spirit Zap Tornado Executioner
Poison Zap Tornado
Bats Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard
Poison Zap Tornado Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Tornado Poison
Bats
Zap Poison Executioner Electro Wizard
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Ice Spirit Executioner
Poison Zap Tornado Executioner Electro Wizard
Zap Tornado Poison
Poison Zap Tornado
Poison Bats Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Ice Spirit Bats Poison
Poison Zap
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit Bats
Poison Zap Tornado Executioner Electro Wizard
Poison Executioner Electro Wizard
Zap Poison Executioner
Zap Tornado Poison
Executioner P.E.K.K.A
Zap Ice Spirit Bats Tornado Poison Electro Wizard
Bats Zap Tornado Poison Executioner Electro Wizard
Poison Zap Tornado Executioner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: