Deck 4.1


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

4 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Magic Archer Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Magic Archer Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs Miner Bandit Magic Archer Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Witch
Zap Witch
Tornado Royal Hogs Miner
The Log Royal Hogs Witch Bandit
Arrows Witch
Fireball Wizard Royal Hogs Witch Magic Archer Lumberjack
Poison Wizard Royal Hogs Witch Magic Archer
Lightning Wizard Witch Magic Archer Lumberjack
Rocket Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Poison Magic Archer Lumberjack Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Poison Magic Archer

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard + Bandit
Royal Hogs + Miner
Poison + Miner Bandit
Witch +
+ Poison Lumberjack Bandit Magic Archer Royal Hogs
+ Wizard Poison Miner Lumberjack
+ Miner
+ Miner Bandit

Counters   38 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Wizard Magic Archer Witch
Poison Wizard Witch Magic Archer Lumberjack
Poison Magic Archer Miner Bandit
Wizard Miner Royal Hogs Poison Lumberjack Witch
Wizard Poison
Poison Wizard Witch Magic Archer
Poison Wizard Witch Magic Archer Lumberjack
Lumberjack Wizard Witch
Wizard Witch
Poison Wizard Witch
Wizard Witch Poison
Poison Bandit Magic Archer Miner Wizard Witch
Lumberjack Witch Wizard
Lumberjack Bandit Miner Witch
Poison Miner Bandit Lumberjack
Lumberjack Witch Bandit
Wizard
Lumberjack Bandit Witch Wizard
Magic Archer Poison Witch Bandit Royal Hogs Miner Wizard
Poison Witch Wizard
Poison Wizard Witch
Lumberjack Magic Archer
Poison Witch
Witch Lumberjack
Witch Magic Archer Poison Miner Royal Hogs
Bandit Miner Wizard Poison Lumberjack
Wizard Poison
Poison Miner
Witch Royal Hogs Poison
Poison Wizard
Lumberjack Witch Poison Wizard
Poison Wizard Magic Archer Witch
Wizard Lumberjack
Poison Wizard Witch Lumberjack
Poison Magic Archer Wizard
Witch Poison Wizard
Poison Wizard Witch Bandit
Bandit Lumberjack Witch Miner
Bandit Witch
Poison Bandit Magic Archer Witch Wizard Lumberjack
Wizard Poison Witch
Bandit Miner
Bandit
Magic Archer Wizard Poison
Lumberjack Miner Bandit
Witch Bandit
Miner Poison Wizard
Witch Lumberjack
Witch
Witch Lumberjack
Lumberjack Witch Bandit
Magic Archer Bandit Miner Wizard Poison Lumberjack
Bandit Witch Poison Lumberjack
Poison Witch Bandit Lumberjack Wizard
Lumberjack Witch Bandit Wizard Poison
Poison Lumberjack
Poison Witch Bandit Magic Archer Wizard Lumberjack
Poison Wizard Witch
Wizard Bandit Lumberjack Witch
Bandit Poison Magic Archer Lumberjack
Lumberjack Wizard
Lumberjack Poison Witch Wizard
Miner Lumberjack Witch
Poison Wizard Witch
Witch Bandit Wizard Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Wizard Witch Poison
Wizard Poison Witch Bandit
Wizard Poison Lumberjack Bandit Magic Archer Witch
Wizard Bandit Magic Archer Poison Lumberjack Witch
Poison Magic Archer Wizard Witch
Magic Archer Poison Wizard Witch
Poison Bandit Lumberjack Witch Wizard Magic Archer
Lumberjack Bandit Witch
Poison Wizard Magic Archer Witch
Bandit Poison
Poison
Witch Lumberjack Bandit
Poison Witch Bandit
Magic Archer
Royal Hogs Witch Miner
Bandit Lumberjack
Bandit Poison Witch

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