My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Mega Minion Wizard Electro Wizard Inferno Dragon
Poison
Mega Minion Wizard Electro Wizard
Lightning
Ice Golem Mega Minion Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Tornado Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mega Minion Tornado Poison Electro Wizard Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Mega Minion Tornado Poison

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Electro Wizard
Mega Minion
Ice Golem Poison
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Poison
Poison
P.E.K.K.A Mega Minion Tornado
P.E.K.K.A
Tornado Poison Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Ice Golem
Inferno Dragon

Defense Synergies 3 16

Ice Golem
Mega Minion Wizard Tornado Poison Electro Wizard Inferno Dragon
Mega Minion
Ice Golem Wizard Tornado Electro Wizard
Wizard
Tornado Ice Golem Mega Minion P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Ice Golem Mega Minion Poison Electro Wizard Inferno Dragon
Poison
Ice Golem Tornado Electro Wizard
P.E.K.K.A
Tornado Wizard Electro Wizard
Electro Wizard
Ice Golem Mega Minion Wizard Tornado Poison P.E.K.K.A Inferno Dragon
Inferno Dragon
Ice Golem Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Mega Minion Electro Wizard
Tornado P.E.K.K.A Mega Minion Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Mega Minion Electro Wizard
Mega Minion Tornado Electro Wizard Inferno Dragon Wizard Poison
Ice Golem Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tornado
Tornado Ice Golem Electro Wizard
Poison Electro Wizard Ice Golem Mega Minion Wizard Tornado
Mega Minion Inferno Dragon Wizard Tornado Poison Electro Wizard
P.E.K.K.A Wizard Electro Wizard
Wizard Mega Minion Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Tornado P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Tornado Poison P.E.K.K.A Electro Wizard
Mega Minion Wizard Tornado Electro Wizard
Wizard Tornado Poison Ice Golem Mega Minion Electro Wizard Inferno Dragon
P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Wizard Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Electro Wizard
Poison Electro Wizard Ice Golem Mega Minion Wizard Inferno Dragon
P.E.K.K.A Ice Golem Electro Wizard
P.E.K.K.A Ice Golem Tornado Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard Poison Ice Golem Tornado Electro Wizard
P.E.K.K.A Ice Golem Mega Minion Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Ice Golem Mega Minion Tornado Poison Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion
P.E.K.K.A Tornado Poison Electro Wizard
P.E.K.K.A Ice Golem Wizard
Wizard
Electro Wizard Ice Golem Mega Minion Tornado Poison P.E.K.K.A Inferno Dragon
Poison Ice Golem Mega Minion Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Tornado Electro Wizard
Poison
Ice Golem Poison
Wizard Poison
Wizard Poison Ice Golem Mega Minion Tornado
Wizard Tornado Poison
Poison Ice Golem Wizard Tornado
Poison Wizard Tornado
Tornado Poison Electro Wizard
Poison Wizard Tornado Electro Wizard
Poison Wizard Tornado
Poison Ice Golem
Poison
Ice Golem Poison
Wizard Poison
Wizard Poison
Tornado Poison
Mega Minion Wizard Poison Electro Wizard
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Ice Golem Tornado Poison Wizard
Mega Minion Inferno Dragon
Poison Wizard Tornado Electro Wizard
Wizard Tornado Poison
Poison Tornado
Poison Ice Golem Wizard Tornado Electro Wizard
Electro Wizard Mega Minion Wizard Poison
Mega Minion
Poison Wizard
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard
Poison Mega Minion Wizard Tornado Electro Wizard
Poison Mega Minion Wizard Electro Wizard
Ice Golem Wizard Poison
Tornado Poison
Mega Minion P.E.K.K.A
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: