My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Tombstone
Zap
Bats Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Valkyrie Magic Archer
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone
Royal Delivery
Bats Goblin Gang Valkyrie Magic Archer
Fireball
Goblin Gang Tombstone Magic Archer
Poison
Bats Goblin Gang Tombstone Magic Archer
Lightning
Tombstone Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Valkyrie Poison Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap
Zap
Bats Valkyrie Poison Magic Archer Mega Knight
Goblin Gang
Valkyrie
Tombstone
Valkyrie
Bats Zap Goblin Gang Magic Archer
Poison
Zap Mega Knight
Magic Archer
Zap Valkyrie Mega Knight
Mega Knight
Bats Zap Poison Magic Archer

Defense Synergies 1 16

Bats
Zap Valkyrie Mega Knight
Zap
Mega Knight Bats Goblin Gang Tombstone Valkyrie Poison Magic Archer
Goblin Gang
Zap Tombstone Valkyrie Magic Archer
Tombstone
Zap Goblin Gang Poison Magic Archer
Valkyrie
Bats Zap Goblin Gang Magic Archer
Poison
Zap Tombstone Mega Knight
Magic Archer
Zap Goblin Gang Tombstone Valkyrie Mega Knight
Mega Knight
Zap Bats Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie Magic Archer
Bats Zap Goblin Gang Tombstone Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Tombstone Valkyrie
Bats Goblin Gang Tombstone Valkyrie Mega Knight
Tombstone Valkyrie Poison Mega Knight
Goblin Gang Bats Zap Valkyrie Magic Archer Mega Knight
Bats Zap Goblin Gang Tombstone Poison Magic Archer
Zap Valkyrie Poison Magic Archer Mega Knight
Goblin Gang Tombstone
Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Poison Zap Tombstone Magic Archer Mega Knight
Bats Zap Goblin Gang Poison Magic Archer
Tombstone Mega Knight Bats Zap Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Zap Goblin Gang Tombstone Poison Magic Archer
Goblin Gang Tombstone Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Tombstone Valkyrie Poison
Tombstone Mega Knight Bats Zap Goblin Gang Valkyrie Magic Archer
Zap Valkyrie Poison Bats Tombstone Magic Archer Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Tombstone
Poison Zap Goblin Gang Valkyrie Magic Archer Mega Knight
Goblin Gang Tombstone Mega Knight Bats Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Zap
Goblin Gang Tombstone Valkyrie Mega Knight
Poison Bats Zap Goblin Gang Magic Archer
Goblin Gang Bats Tombstone Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Bats Tombstone Valkyrie Poison Magic Archer
Goblin Gang Tombstone
Mega Knight Bats Tombstone Valkyrie
Mega Knight Zap Valkyrie Poison
Mega Knight Goblin Gang Tombstone Valkyrie
Valkyrie Magic Archer Mega Knight
Goblin Gang Tombstone Bats Zap Valkyrie Poison Magic Archer
Bats Valkyrie Poison Mega Knight Zap Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie
Poison Zap Magic Archer
Poison Magic Archer
Valkyrie Poison
Poison Zap Valkyrie Magic Archer Mega Knight
Poison Bats Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Bats Goblin Gang Poison
Poison Zap Valkyrie Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison Mega Knight
Poison
Bats
Zap Poison Magic Archer Mega Knight
Zap Valkyrie Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Zap Poison
Zap Poison Valkyrie Magic Archer Mega Knight
Poison Zap Magic Archer
Zap Poison Magic Archer Mega Knight
Poison Zap Magic Archer
Poison Bats Zap Magic Archer
Zap Bats Poison
Poison Zap Magic Archer Mega Knight
Zap Poison Magic Archer
Mega Knight
Poison Magic Archer
Zap Bats Goblin Gang Tombstone Magic Archer
Poison Zap Magic Archer
Poison Goblin Gang Valkyrie Magic Archer Mega Knight
Zap Poison Magic Archer
Zap Poison
Mega Knight
Zap Bats Goblin Gang Poison Magic Archer
Bats Zap Poison Magic Archer
Poison Zap Magic Archer Mega Knight

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