My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Goblin Cage Giant Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Giant Baby Dragon X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Giant
Giant Snowball
Spear Goblins Baby Dragon
Zap
Spear Goblins Royal Giant X-Bow
Barbarian Barrel
Spear Goblins Goblin Cage X-Bow
The Log
Spear Goblins Royal Giant Goblin Cage X-Bow
Earthquake
Spear Goblins Goblin Cage X-Bow
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Goblin Cage Baby Dragon
Fireball
Goblin Cage Baby Dragon X-Bow
Poison
Spear Goblins Goblin Cage X-Bow
Lightning
Goblin Cage Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Fireball Goblin Cage Baby Dragon Poison Giant Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Fireball Goblin Cage Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Goblin Cage Giant Baby Dragon X-Bow
Royal Giant
Fireball Poison Spear Goblins Baby Dragon
Fireball
Royal Giant X-Bow Giant Baby Dragon
Goblin Cage
Spear Goblins Giant Baby Dragon
Giant
Poison Spear Goblins Fireball Goblin Cage Baby Dragon
Baby Dragon
Spear Goblins Royal Giant Fireball Goblin Cage Giant Poison
Poison
Royal Giant Giant Baby Dragon
X-Bow
Fireball Spear Goblins

Defense Synergies 1 7

Spear Goblins
Goblin Cage Baby Dragon Poison X-Bow
Royal Giant
Fireball
X-Bow Goblin Cage
Goblin Cage
Spear Goblins Fireball Baby Dragon Poison
Giant
Baby Dragon
Spear Goblins Goblin Cage
Poison
Spear Goblins Goblin Cage
X-Bow
Fireball Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Cage Baby Dragon X-Bow
Goblin Cage X-Bow
Goblin Cage
Goblin Cage
Fireball Goblin Cage Poison X-Bow
Fireball Spear Goblins Baby Dragon X-Bow
Spear Goblins Fireball Goblin Cage Baby Dragon Poison X-Bow
Fireball Goblin Cage Baby Dragon Poison X-Bow
Goblin Cage X-Bow
Spear Goblins
Poison Spear Goblins Fireball Baby Dragon X-Bow
Spear Goblins Fireball Baby Dragon Poison
Goblin Cage Fireball X-Bow
Fireball Goblin Cage Baby Dragon Poison X-Bow
Goblin Cage X-Bow
Fireball Goblin Cage X-Bow
Fireball Goblin Cage Poison X-Bow
Fireball Goblin Cage Spear Goblins Baby Dragon X-Bow
Goblin Cage Baby Dragon Poison Spear Goblins Fireball
Goblin Cage
Spear Goblins Fireball Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Cage X-Bow
Fireball Poison Baby Dragon X-Bow
Spear Goblins Goblin Cage
Fireball Goblin Cage X-Bow
Goblin Cage
Fireball Poison Baby Dragon
Spear Goblins Fireball Goblin Cage
Goblin Cage
Goblin Cage Spear Goblins Fireball Baby Dragon Poison X-Bow
Goblin Cage
Goblin Cage
Fireball Goblin Cage Poison
Fireball Goblin Cage
Fireball Goblin Cage Baby Dragon
Spear Goblins Fireball Goblin Cage Baby Dragon Poison X-Bow
Poison Fireball Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon X-Bow
Fireball Poison Baby Dragon X-Bow
Fireball Baby Dragon Poison X-Bow
Fireball Poison
Fireball Poison Baby Dragon
Fireball Poison Spear Goblins Baby Dragon
Baby Dragon Poison
Fireball Poison X-Bow Baby Dragon
Fireball Poison X-Bow
Fireball Poison X-Bow
Poison Fireball X-Bow
Fireball Poison Baby Dragon
Poison Fireball Baby Dragon
Fireball Baby Dragon Poison X-Bow
Fireball Baby Dragon Poison X-Bow
X-Bow Spear Goblins Fireball Baby Dragon Poison
Fireball Baby Dragon Poison X-Bow
Fireball Poison
Fireball Baby Dragon Poison X-Bow
Fireball Baby Dragon Poison X-Bow
Fireball Baby Dragon Poison X-Bow
Fireball Poison
X-Bow
Fireball Baby Dragon Poison X-Bow
Poison Fireball Baby Dragon
Fireball Poison X-Bow Baby Dragon
Fireball Baby Dragon Poison X-Bow
Fireball Poison Baby Dragon X-Bow
Poison Fireball Baby Dragon X-Bow
Fireball Poison
Fireball
Poison Fireball X-Bow
Fireball Poison
Fireball Poison
Spear Goblins Fireball X-Bow
Fireball Poison Baby Dragon
Fireball
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison
Fireball Poison
Poison Fireball Baby Dragon X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: