My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Wizard Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Royal Hogs Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Cannon Cart Miner
Giant Snowball
Royal Hogs Miner
Zap
Royal Hogs Cannon Cart
Barbarian Barrel
Wizard Royal Hogs Cannon Cart Magic Archer
The Log
Royal Hogs Cannon Cart
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs Cannon Cart Miner Magic Archer
Fireball
Wizard Royal Hogs Cannon Cart Magic Archer
Poison
Wizard Royal Hogs Magic Archer
Lightning
Ice Golem Wizard Cannon Cart Magic Archer
Rocket
Wizard Royal Hogs Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Miner Poison Magic Archer Giant Wizard Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Miner Poison Magic Archer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Royal Hogs Cannon Cart Miner Magic Archer
Giant
Poison Miner Wizard Cannon Cart Magic Archer
Wizard
Giant Royal Hogs Miner
Royal Hogs
Ice Golem Wizard Poison Magic Archer
Poison
Giant Miner Royal Hogs Cannon Cart
Cannon Cart
Ice Golem Giant Poison Miner Magic Archer
Miner
Giant Poison Ice Golem Wizard Cannon Cart Magic Archer
Magic Archer
Ice Golem Giant Royal Hogs Cannon Cart Miner

Defense Synergies 0 6

Ice Golem
Wizard Poison Cannon Cart Magic Archer
Giant
Wizard
Ice Golem Cannon Cart
Royal Hogs
Poison
Ice Golem
Cannon Cart
Ice Golem Wizard Magic Archer
Miner
Magic Archer
Ice Golem Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Wizard Magic Archer
Cannon Cart
Cannon Cart
Cannon Cart
Poison
Cannon Cart Magic Archer
Wizard Poison Magic Archer
Ice Golem Poison Cannon Cart Magic Archer
Ice Golem Cannon Cart Miner
Poison Ice Golem Wizard Cannon Cart Magic Archer
Wizard Poison Magic Archer
Wizard Cannon Cart
Wizard Poison Cannon Cart Magic Archer
Cannon Cart
Wizard Poison Cannon Cart
Wizard Cannon Cart Magic Archer
Wizard Poison Ice Golem Cannon Cart Magic Archer
Cannon Cart
Wizard Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart
Poison Ice Golem Wizard Cannon Cart Miner Magic Archer
Ice Golem Cannon Cart
Ice Golem Cannon Cart
Cannon Cart
Wizard Poison Ice Golem Magic Archer
Ice Golem Cannon Cart
Cannon Cart
Ice Golem Poison Cannon Cart Magic Archer
Cannon Cart
Poison
Cannon Cart Ice Golem Wizard
Wizard Cannon Cart Magic Archer
Ice Golem Poison Cannon Cart Magic Archer
Poison Ice Golem Wizard Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem
Poison Miner Magic Archer
Poison Cannon Cart Miner Magic Archer
Cannon Cart Ice Golem Poison
Wizard Poison Magic Archer
Wizard Poison Ice Golem Magic Archer
Wizard Poison Magic Archer
Poison Ice Golem Wizard Magic Archer
Poison Miner Wizard
Poison
Poison Miner Wizard Cannon Cart Magic Archer
Poison Wizard Magic Archer
Poison Ice Golem Cannon Cart Miner Magic Archer
Poison Cannon Cart Magic Archer
Ice Golem Poison Cannon Cart Magic Archer
Wizard Poison Cannon Cart Magic Archer
Magic Archer Wizard Poison Cannon Cart
Poison
Wizard Poison Magic Archer
Wizard Poison Miner Magic Archer
Poison Magic Archer
Wizard Poison
Poison Cannon Cart
Ice Golem Poison Wizard Magic Archer
Poison Miner Wizard Magic Archer
Wizard Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Ice Golem Wizard Magic Archer
Wizard Poison
Poison Wizard Miner Magic Archer
Poison Magic Archer
Wizard Poison Magic Archer
Cannon Cart Magic Archer
Poison Wizard Magic Archer
Poison Miner Wizard Cannon Cart Magic Archer
Ice Golem Wizard Poison Magic Archer
Poison
Cannon Cart
Poison Magic Archer
Poison Magic Archer
Poison Cannon Cart Miner Magic Archer

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