My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Tombstone Witch
Zap
Fire Spirit Tombstone Witch Prince
Barbarian Barrel
Fire Spirit Tombstone Hunter Witch
The Log
Fire Spirit Tombstone Hunter Witch Prince
Earthquake
Tombstone Witch
Arrows
Fire Spirit Tombstone Witch
Royal Delivery
Fire Spirit Hunter Witch Prince
Fireball
Tombstone Hunter Witch
Poison
Tombstone Hunter Witch
Lightning
Tombstone Hunter Witch Prince
Rocket
Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Poison Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Poison Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tombstone Fireball Poison Hunter Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Tombstone Fireball Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Golem
Tombstone
Fireball
Golem
Poison
Golem Prince
Hunter
Prince Golem
Witch
Prince Golem
Prince
Fire Spirit Poison Hunter Witch Golem
Golem
Fireball Poison Fire Spirit Hunter Witch Prince

Defense Synergies 0 6

Fire Spirit
Tombstone
Fireball Poison Hunter Prince
Fireball
Tombstone
Poison
Tombstone
Hunter
Tombstone Prince
Witch
Prince
Prince
Tombstone Hunter Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Hunter Tombstone Witch Prince
Hunter Witch Prince Fire Spirit Tombstone
Hunter Witch Prince Tombstone
Tombstone Fireball Poison Prince
Fireball Fire Spirit Hunter
Hunter Fire Spirit Tombstone Fireball Poison Witch
Fireball Poison
Hunter Witch Tombstone Prince
Fire Spirit Hunter Prince
Poison Witch Tombstone Fireball Hunter
Hunter Fireball Poison Witch
Tombstone Hunter Prince Fire Spirit Fireball Witch
Fire Spirit Fireball Tombstone Poison Hunter Witch Prince
Tombstone Hunter Prince
Fireball Hunter Prince
Tombstone Fireball Poison Hunter Witch Prince
Fire Spirit Tombstone Fireball Hunter Witch Prince
Poison Hunter Witch Fire Spirit Tombstone Fireball
Hunter Prince
Fire Spirit Fireball Poison Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Witch Prince
Fireball Poison Hunter Prince
Tombstone Hunter Witch Prince
Hunter Prince Fireball
Tombstone Hunter Witch Prince
Fire Spirit Fireball Poison Hunter Witch
Prince Tombstone Fireball Hunter Witch
Hunter Prince
Tombstone Fireball Poison Witch Prince
Witch Tombstone
Tombstone Hunter Witch Prince
Fireball Poison Prince
Prince Tombstone Fireball Hunter Witch
Fireball Witch
Tombstone Witch Fireball Poison Hunter Prince
Poison Fireball Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Prince
Fireball Poison Fire Spirit
Fireball Poison Fire Spirit Hunter Witch
Fire Spirit Poison Witch
Fireball Poison Fire Spirit Hunter
Fireball Poison
Fire Spirit Fireball Poison Prince
Poison Fireball Prince
Fireball Poison Fire Spirit
Poison Fire Spirit Fireball Hunter
Fireball Poison
Fireball Poison Prince
Fireball Poison Hunter Witch
Fireball Poison
Fireball Poison
Fire Spirit Fireball Poison Hunter Prince
Fire Spirit Fireball Poison Witch
Fireball Poison Prince
Fireball Poison
Prince
Fireball Poison
Poison Fire Spirit Fireball Hunter Witch
Witch
Fireball Poison Hunter Witch
Fireball Poison Witch Prince
Fireball Poison
Poison Fire Spirit Fireball Hunter Witch
Fireball Poison Witch
Fireball
Poison Fireball Hunter
Fireball Poison
Prince
Fireball Poison
Fire Spirit Tombstone Fireball Witch Prince
Fireball Poison Fire Spirit Hunter Witch
Fireball
Fireball Poison Hunter Prince
Fireball Poison
Fireball Poison
Prince
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch Prince

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