My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Fire Spirit Bandit
The Log
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider P.E.K.K.A Bandit
Fireball
Hog Rider Bandit
Poison
Bats
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Rage Bandit Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Rage

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Bandit
Bats
Hog Rider Zap Rage P.E.K.K.A Bandit
Zap
Hog Rider P.E.K.K.A Fire Spirit Bats Poison Bandit
Hog Rider
Fire Spirit Bats Zap Rage Poison Bandit
Rage
Hog Rider Bats
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Fire Spirit Zap Poison Bats
Bandit
Fire Spirit Bats Zap Hog Rider

Defense Synergies 0 8

Fire Spirit
Zap P.E.K.K.A
Bats
Zap P.E.K.K.A Bandit
Zap
Fire Spirit Bats Poison P.E.K.K.A Bandit
Hog Rider
Rage
Poison
Zap
P.E.K.K.A
Fire Spirit Bats Zap
Bandit
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Fire Spirit Bats Bandit
P.E.K.K.A Bats Bandit
Poison P.E.K.K.A
Fire Spirit Bats Zap Bandit
Bats Fire Spirit Zap Poison
Zap Poison P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Bandit
Bats Poison Zap Bandit
Bats Zap Poison
P.E.K.K.A Fire Spirit Bats Zap Bandit
Fire Spirit Bats Zap Poison P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats Poison P.E.K.K.A
Fire Spirit Bats Zap Bandit
Zap Poison Fire Spirit Bats Bandit
P.E.K.K.A
Fire Spirit Bats Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Poison Bandit Zap
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bandit
Fire Spirit Poison Bats Zap
P.E.K.K.A Bats Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Poison
P.E.K.K.A Bandit
Bats Zap Poison P.E.K.K.A
Bats Poison Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit
Poison Bandit
Poison
Poison Fire Spirit Zap
Poison Fire Spirit Bats Zap
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Zap Bandit
Fire Spirit Bats Poison
Poison Zap Bandit
Poison Fire Spirit Zap
Poison Fire Spirit Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Bats
Fire Spirit Zap Poison Bandit
Fire Spirit Zap Poison
Poison
Poison
Zap Poison
Zap Poison Fire Spirit
Poison Zap Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Fire Spirit Bats Zap
Zap Bats Poison
Poison Zap Bandit
Zap Poison
P.E.K.K.A
Poison
Zap Fire Spirit Bats Bandit
Poison Fire Spirit Zap
Poison
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison
Bats Zap Poison
Poison Zap Bandit

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