My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Musketeer Guards Witch
Zap
Dart Goblin Guards Witch
Barbarian Barrel
Knight Dart Goblin Musketeer Guards Witch
The Log
Dart Goblin Musketeer Guards Witch
Earthquake
Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Knight Dart Goblin Musketeer Guards Witch P.E.K.K.A
Fireball
Dart Goblin Musketeer Witch
Poison
Dart Goblin Musketeer Guards Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Guards Musketeer Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Dart Goblin Musketeer Arrows Poison Witch
Dart Goblin
Knight P.E.K.K.A
Musketeer
Knight P.E.K.K.A
Guards
Poison
P.E.K.K.A Knight
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Poison Dart Goblin Musketeer Witch

Defense Synergies 3 10

Arrows
Knight P.E.K.K.A
Knight
Dart Goblin Musketeer Arrows Poison Witch
Dart Goblin
Knight Musketeer Guards P.E.K.K.A
Musketeer
Knight Guards Dart Goblin P.E.K.K.A
Guards
Musketeer Dart Goblin Poison Witch
Poison
Knight Guards
Witch
Knight Guards
P.E.K.K.A
Arrows Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer Witch
Witch P.E.K.K.A Knight Dart Goblin Musketeer
Witch P.E.K.K.A Knight Dart Goblin Musketeer Guards
Arrows Poison P.E.K.K.A
Arrows Dart Goblin Musketeer Guards
Dart Goblin Musketeer Arrows Poison Witch
Arrows Dart Goblin Musketeer Poison P.E.K.K.A
Witch P.E.K.K.A Musketeer
Knight Guards Dart Goblin Musketeer
Dart Goblin Guards Poison Witch Arrows Knight Musketeer
Arrows Musketeer Dart Goblin Poison Witch
P.E.K.K.A Knight Musketeer Guards Witch
Arrows Dart Goblin Guards Poison Witch P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Arrows Knight Musketeer Poison Witch P.E.K.K.A
Arrows Knight Dart Goblin Musketeer Guards Witch
Arrows Poison Witch Knight Dart Goblin Musketeer Guards
P.E.K.K.A Dart Goblin Musketeer
Arrows Knight Dart Goblin Musketeer Guards Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch P.E.K.K.A
Poison Arrows Knight Musketeer
Guards P.E.K.K.A Knight Musketeer Witch
Guards P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer Guards Witch
Arrows Poison Dart Goblin Musketeer Witch
Guards P.E.K.K.A Knight Dart Goblin Musketeer Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Poison Witch
Witch P.E.K.K.A Dart Goblin Musketeer Guards
P.E.K.K.A Knight Dart Goblin Musketeer Guards Witch
P.E.K.K.A Arrows Guards Poison
P.E.K.K.A Knight Guards Witch
Dart Goblin Musketeer Witch
Guards Witch Knight Dart Goblin Musketeer Poison P.E.K.K.A
Arrows Poison Dart Goblin Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Dart Goblin Musketeer Guards
Arrows Poison Dart Goblin Musketeer
Arrows Dart Goblin Poison
Arrows Knight Dart Goblin Musketeer Guards Poison
Poison Arrows
Arrows Poison Dart Goblin Musketeer Witch
Arrows Dart Goblin Musketeer Poison Witch
Arrows Poison Dart Goblin
Arrows Poison Dart Goblin
Musketeer Guards Poison
Poison Arrows Knight Dart Goblin Musketeer
Poison Arrows Dart Goblin Musketeer
Poison Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Poison
Arrows Dart Goblin Musketeer Poison
Arrows Dart Goblin Musketeer Poison Witch
Arrows Dart Goblin Musketeer Poison
Arrows Poison
Arrows Dart Goblin Musketeer Poison
Arrows Dart Goblin Poison Witch
Musketeer Poison
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison Witch
Witch
Arrows Poison Dart Goblin Musketeer Witch
Arrows Musketeer Poison Witch
Poison Arrows Dart Goblin Musketeer
Poison Arrows Dart Goblin Musketeer Witch
Dart Goblin Musketeer Guards Poison Witch
Poison Arrows Dart Goblin Musketeer
Arrows Poison
P.E.K.K.A
Arrows Poison
Dart Goblin Musketeer Guards Witch
Poison Arrows Dart Goblin Musketeer Witch
Arrows
Poison Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Poison
Arrows Poison
Dart Goblin Musketeer P.E.K.K.A
Dart Goblin Musketeer Guards Poison Witch
Dart Goblin Musketeer Poison Witch
Poison Dart Goblin Musketeer Witch

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