My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Knight Mortar Ice Wizard
The Log
Skeletons
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Knight Miner Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Knight Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Miner Ice Wizard Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Mortar Poison The Log Miner Ice Wizard
Mortar
Knight Miner Tornado The Log
Tornado
Mortar Poison The Log Ice Wizard
Poison
Miner Knight Tornado The Log
The Log
Knight Mortar Tornado Poison Miner
Miner
Mortar Poison Knight The Log
Ice Wizard
Knight Tornado

Defense Synergies 2 20

Skeletons
Knight Mortar Tornado Poison The Log Ice Wizard
Knight
Ice Wizard Skeletons Mortar Tornado Poison The Log
Mortar
Skeletons Knight Tornado Poison The Log Ice Wizard
Tornado
Ice Wizard Skeletons Knight Mortar Poison The Log
Poison
Skeletons Knight Mortar Tornado The Log Ice Wizard
The Log
Skeletons Knight Mortar Tornado Poison Miner Ice Wizard
Miner
The Log
Ice Wizard
Knight Tornado Skeletons Mortar Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log
Skeletons Knight Mortar The Log Ice Wizard
Mortar Tornado Skeletons Knight Ice Wizard
Skeletons Knight Mortar Ice Wizard
Tornado Poison The Log
Tornado The Log Skeletons Ice Wizard
Tornado Mortar Poison Ice Wizard
Poison The Log
Skeletons Mortar Tornado Ice Wizard
Knight Tornado Skeletons Miner Ice Wizard
Poison Ice Wizard Skeletons Knight Tornado The Log
Tornado Poison Ice Wizard
Mortar Skeletons Knight The Log Ice Wizard
Mortar Tornado Poison The Log
Knight Mortar
Tornado Mortar The Log
Skeletons Knight Mortar Tornado Poison
Mortar Knight Tornado The Log Ice Wizard
Mortar Tornado Poison The Log Knight Ice Wizard
Mortar Tornado
Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Mortar The Log Miner
Skeletons Knight The Log
Knight Tornado The Log
Skeletons Knight
Poison Skeletons Tornado Ice Wizard
Skeletons Knight Ice Wizard
Knight
Skeletons Knight Mortar Tornado Poison The Log
Skeletons
Knight
Tornado Poison The Log
Skeletons Knight
Skeletons Knight Mortar Tornado Poison The Log
Poison The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar The Log
Mortar Poison Tornado The Log Miner Ice Wizard
Poison The Log Miner
Knight Poison The Log
Poison Mortar The Log
Poison Tornado Ice Wizard
Mortar Tornado Poison The Log
Poison The Log Tornado Ice Wizard
Poison The Log Miner Mortar Tornado
Tornado Poison
Poison Miner Knight Mortar Tornado The Log
Poison Tornado
Poison Knight Mortar The Log Miner
Mortar Poison
Mortar Poison The Log
Mortar Poison The Log
Mortar Poison The Log
Mortar Tornado Poison
Mortar Poison The Log
Mortar Tornado Poison The Log Miner
Poison The Log
Tornado Poison
Tornado The Log
Mortar Poison The Log
Tornado Poison The Log Mortar Ice Wizard
Mortar Poison The Log Miner Tornado Ice Wizard
Mortar Tornado Poison The Log Miner
Poison Miner Mortar Tornado The Log
Poison Tornado Ice Wizard
Poison
Poison Mortar The Log Miner
Poison
Poison The Log
Poison Tornado Ice Wizard
The Log
Poison Miner Knight
The Log Mortar Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Mortar Tornado The Log Miner

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