My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Ice Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince Lava Hound
Giant Snowball
Skeleton Barrel Guards Lava Hound
Zap
Skeleton Barrel Mortar Guards Dark Prince Lava Hound
Barbarian Barrel
Skeleton Barrel Mortar Guards Dark Prince Ice Wizard Magic Archer
The Log
Skeleton Barrel Guards Dark Prince
Earthquake
Mortar Guards
Arrows
Skeleton Barrel Guards Lava Hound
Royal Delivery
Skeleton Barrel Guards Dark Prince Ice Wizard Magic Archer Lava Hound
Fireball
Skeleton Barrel Mortar Ice Wizard Magic Archer Lava Hound
Poison
Skeleton Barrel Mortar Guards Ice Wizard Magic Archer Lava Hound
Lightning
Mortar Dark Prince Ice Wizard Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Dark Prince Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Ice Wizard Mortar Dark Prince Poison Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Guards Ice Wizard Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mortar Guards Dark Prince Poison Magic Archer Lava Hound
Mortar
Skeleton Barrel Dark Prince
Guards
Skeleton Barrel Lava Hound
Dark Prince
Skeleton Barrel Mortar Poison Ice Wizard Magic Archer
Poison
Lava Hound Skeleton Barrel Dark Prince
Ice Wizard
Dark Prince
Magic Archer
Skeleton Barrel Dark Prince Lava Hound
Lava Hound
Poison Skeleton Barrel Guards Magic Archer

Defense Synergies 0 10

Skeleton Barrel
Mortar
Guards Poison Ice Wizard
Guards
Mortar Poison Ice Wizard Magic Archer
Dark Prince
Poison Ice Wizard Magic Archer
Poison
Mortar Guards Dark Prince Ice Wizard
Ice Wizard
Mortar Guards Dark Prince Poison
Magic Archer
Guards Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Magic Archer
Mortar Dark Prince Ice Wizard
Mortar Dark Prince Ice Wizard
Mortar Guards Dark Prince Ice Wizard
Dark Prince Poison
Guards Dark Prince Ice Wizard Magic Archer
Mortar Poison Ice Wizard Magic Archer
Skeleton Barrel Poison Magic Archer
Mortar Ice Wizard
Guards Dark Prince Ice Wizard
Guards Poison Ice Wizard Dark Prince Magic Archer
Poison Ice Wizard Magic Archer
Mortar Guards Dark Prince Ice Wizard
Mortar Guards Dark Prince Poison Magic Archer
Mortar
Mortar
Mortar Dark Prince Poison
Mortar Guards Dark Prince Ice Wizard Magic Archer
Mortar Poison Guards Dark Prince Ice Wizard Magic Archer
Mortar
Dark Prince Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Poison Skeleton Barrel Mortar Magic Archer
Guards Dark Prince
Guards Dark Prince
Guards Dark Prince
Poison Skeleton Barrel Ice Wizard Magic Archer
Guards Dark Prince Ice Wizard
Dark Prince
Mortar Dark Prince Poison Magic Archer
Guards
Guards Dark Prince
Guards Dark Prince Poison
Dark Prince Guards
Magic Archer
Guards Mortar Dark Prince Poison Magic Archer
Poison Dark Prince Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Magic Archer Mortar Guards
Mortar Poison Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Guards Dark Prince Poison
Poison Mortar Dark Prince Magic Archer
Poison Skeleton Barrel Ice Wizard Magic Archer
Mortar Poison Magic Archer
Poison Skeleton Barrel Ice Wizard Magic Archer
Poison Skeleton Barrel Mortar
Guards Poison
Poison Skeleton Barrel Mortar Dark Prince Magic Archer
Poison Magic Archer
Poison Skeleton Barrel Mortar Magic Archer
Skeleton Barrel Mortar Poison Magic Archer
Skeleton Barrel Mortar Poison Magic Archer
Skeleton Barrel Mortar Poison Magic Archer
Magic Archer Skeleton Barrel Mortar Poison
Mortar Poison
Skeleton Barrel Mortar Dark Prince Poison Magic Archer
Skeleton Barrel Mortar Poison Magic Archer
Poison Magic Archer
Poison
Skeleton Barrel Mortar Poison
Poison Mortar Dark Prince Ice Wizard Magic Archer
Mortar Poison Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Mortar Poison Magic Archer
Poison Skeleton Barrel Mortar Magic Archer
Poison Ice Wizard Magic Archer
Skeleton Barrel Guards Poison
Poison Mortar Magic Archer
Poison Magic Archer
Poison Magic Archer
Skeleton Barrel Guards Dark Prince Magic Archer
Poison Ice Wizard Magic Archer
Poison Dark Prince Magic Archer
Skeleton Barrel Mortar Poison Magic Archer
Poison
Dark Prince
Guards Poison Magic Archer
Poison Magic Archer
Poison Skeleton Barrel Mortar Dark Prince Magic Archer

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