My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Baby Dragon Graveyard
Zap
Archers Goblin Gang Mortar Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Mortar Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Mortar Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Knight Goblin Gang Baby Dragon Graveyard
Fireball
Archers Goblin Gang Mortar Baby Dragon
Poison
Archers Goblin Gang Mortar Graveyard
Lightning
Knight Mortar Baby Dragon
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Tornado Mortar Baby Dragon Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Baby Dragon Graveyard
Knight
Archers Goblin Gang Mortar Baby Dragon Graveyard Poison
Goblin Gang
Knight Mortar Baby Dragon
Mortar
Knight Archers Goblin Gang Tornado Baby Dragon
Tornado
Baby Dragon Mortar Poison Graveyard
Baby Dragon
Knight Tornado Graveyard Archers Goblin Gang Mortar Poison
Poison
Graveyard Knight Tornado Baby Dragon
Graveyard
Knight Baby Dragon Poison Archers Tornado

Defense Synergies 2 14

Archers
Knight Goblin Gang Mortar Tornado Baby Dragon
Knight
Archers Goblin Gang Mortar Tornado Baby Dragon Poison
Goblin Gang
Knight Archers Mortar
Mortar
Archers Knight Goblin Gang Tornado Baby Dragon Poison
Tornado
Archers Knight Mortar Baby Dragon Poison
Baby Dragon
Archers Knight Mortar Tornado
Poison
Knight Mortar Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Baby Dragon
Knight Goblin Gang Mortar
Goblin Gang Mortar Tornado Archers Knight
Knight Goblin Gang Mortar
Tornado Poison
Goblin Gang Tornado Archers Baby Dragon
Tornado Archers Goblin Gang Mortar Baby Dragon Poison
Baby Dragon Poison
Goblin Gang Mortar Tornado
Knight Goblin Gang Tornado Archers
Archers Goblin Gang Poison Knight Tornado Baby Dragon
Archers Goblin Gang Tornado Baby Dragon Poison
Mortar Knight Goblin Gang
Goblin Gang Mortar Tornado Baby Dragon Poison
Knight Goblin Gang Mortar
Tornado Goblin Gang Mortar
Knight Goblin Gang Mortar Tornado Poison
Mortar Archers Knight Goblin Gang Tornado Baby Dragon
Mortar Tornado Baby Dragon Poison Archers Knight
Mortar Tornado
Goblin Gang Archers Knight Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Poison Archers Knight Goblin Gang Mortar Baby Dragon
Goblin Gang Knight
Goblin Gang Knight Tornado
Knight Goblin Gang
Poison Archers Goblin Gang Tornado Baby Dragon
Goblin Gang Archers Knight
Knight
Knight Mortar Tornado Baby Dragon Poison
Goblin Gang
Knight
Tornado Poison
Knight Goblin Gang
Archers Baby Dragon
Goblin Gang Archers Knight Mortar Tornado Baby Dragon Poison
Poison Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Baby Dragon
Mortar Poison Tornado Baby Dragon
Baby Dragon Poison
Knight Poison
Poison Mortar Baby Dragon
Poison Tornado Baby Dragon
Archers Mortar Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Mortar Tornado
Goblin Gang Tornado Poison
Poison Knight Mortar Tornado
Poison Archers Tornado Baby Dragon
Poison Knight Mortar Baby Dragon
Mortar Baby Dragon Poison
Mortar Baby Dragon Poison
Mortar Baby Dragon Poison
Mortar Baby Dragon Poison
Mortar Tornado Poison
Archers Mortar Baby Dragon Poison
Mortar Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Mortar Baby Dragon Poison
Tornado Poison Mortar Baby Dragon
Mortar Poison Tornado Baby Dragon
Mortar Tornado Baby Dragon Poison
Poison Mortar Tornado Baby Dragon
Poison Archers Tornado Baby Dragon
Poison
Poison Mortar
Poison
Poison
Archers Goblin Gang
Poison Archers Tornado Baby Dragon
Poison Knight Goblin Gang Baby Dragon
Mortar Baby Dragon Poison
Tornado Poison
Goblin Gang Tornado Baby Dragon Poison
Tornado Poison
Poison Mortar Tornado Baby Dragon

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