My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Barbarian Hut Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Clone
Giant Snowball
Minions Battle Ram Zappies Clone
Zap
Minions Battle Ram Zappies Clone
Barbarian Barrel
Battle Ram Zappies Barbarian Hut Clone Ice Wizard
The Log
Battle Ram Zappies Barbarian Hut Clone
Earthquake
Zappies Barbarian Hut Clone
Arrows
Minions Zappies Clone
Royal Delivery
Minions Battle Ram Zappies Clone Ice Wizard
Fireball
Minions Battle Ram Zappies Barbarian Hut Clone Ice Wizard
Poison
Minions Zappies Barbarian Hut Clone Ice Wizard
Lightning
Battle Ram Barbarian Hut Ice Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Clone Ice Wizard Battle Ram Zappies Poison Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Clone Ice Wizard Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Battle Ram Barbarian Hut Clone
Battle Ram
Poison Minions Zappies Barbarian Hut
Zappies
Battle Ram Clone Mega Knight
Barbarian Hut
Minions Battle Ram Ice Wizard
Clone
Minions Zappies
Poison
Battle Ram Mega Knight
Ice Wizard
Barbarian Hut
Mega Knight
Minions Zappies Poison

Defense Synergies 1 8

Minions
Barbarian Hut Zappies Ice Wizard Mega Knight
Battle Ram
Zappies
Minions Mega Knight
Barbarian Hut
Minions Ice Wizard
Clone
Poison
Ice Wizard Mega Knight
Ice Wizard
Minions Barbarian Hut Poison Mega Knight
Mega Knight
Minions Zappies Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Zappies
Barbarian Hut Minions Zappies Ice Wizard Mega Knight
Barbarian Hut Mega Knight Minions Zappies Ice Wizard
Barbarian Hut Minions Zappies Ice Wizard Mega Knight
Poison Mega Knight
Minions Zappies Ice Wizard Mega Knight
Minions Zappies Barbarian Hut Poison Ice Wizard
Barbarian Hut Poison Mega Knight
Zappies Barbarian Hut Minions Ice Wizard
Zappies Ice Wizard Mega Knight
Minions Poison Ice Wizard Zappies Mega Knight
Minions Zappies Barbarian Hut Poison Ice Wizard
Barbarian Hut Mega Knight Minions Zappies Ice Wizard
Barbarian Hut Mega Knight Minions Zappies Poison
Barbarian Hut Zappies Mega Knight
Barbarian Hut Zappies Mega Knight
Barbarian Hut Mega Knight Minions Zappies Poison
Mega Knight Minions Zappies Barbarian Hut Ice Wizard
Poison Minions Zappies Barbarian Hut Ice Wizard Mega Knight
Barbarian Hut Zappies
Mega Knight Minions Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Zappies
Poison Mega Knight
Zappies Mega Knight Minions Barbarian Hut
Mega Knight Zappies Barbarian Hut
Barbarian Hut Zappies Mega Knight
Poison Minions Zappies Ice Wizard
Minions Zappies Barbarian Hut Ice Wizard
Mega Knight Zappies Barbarian Hut
Mega Knight Minions Zappies Barbarian Hut Poison
Zappies Barbarian Hut
Mega Knight Minions Zappies
Mega Knight Poison
Mega Knight Zappies Barbarian Hut
Zappies Barbarian Hut Mega Knight
Zappies Minions Barbarian Hut Poison
Minions Poison Mega Knight Zappies Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut
Poison Ice Wizard
Barbarian Hut Poison
Barbarian Hut Poison
Poison Mega Knight
Poison Minions Ice Wizard
Poison
Poison Barbarian Hut Ice Wizard
Poison
Minions Poison
Poison
Poison
Poison Barbarian Hut
Minions Poison
Barbarian Hut Poison
Barbarian Hut Poison
Barbarian Hut Poison Mega Knight
Poison
Minions
Poison Mega Knight
Poison Mega Knight
Minions Poison Mega Knight
Poison
Barbarian Hut Poison
Poison Ice Wizard Mega Knight
Poison Ice Wizard
Poison Mega Knight
Poison
Poison Ice Wizard
Minions Zappies Poison
Poison Mega Knight
Zappies Poison
Mega Knight
Poison
Minions Zappies Barbarian Hut
Poison Zappies Ice Wizard
Poison Mega Knight
Poison
Poison
Mega Knight
Minions Zappies Poison
Zappies Poison
Poison Mega Knight

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