My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Miner Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Royal Ghost Bandit Fireball Poison Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Royal Ghost Bandit Fireball

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Miner Electro Wizard Magic Archer Mega Knight
Poison
Miner Royal Ghost Mega Knight
Miner
Poison Fireball Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Royal Ghost
Poison Miner Bandit Electro Wizard Magic Archer Mega Knight
Bandit
Miner Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fireball Miner Royal Ghost Bandit Magic Archer Mega Knight
Magic Archer
Fireball Miner Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Fireball Poison Miner Royal Ghost Bandit Electro Wizard Magic Archer

Defense Synergies 0 15

Fireball
Miner Bandit Electro Wizard Mega Knight
Poison
Electro Wizard Mega Knight
Miner
Fireball Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Bandit
Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fireball Poison Royal Ghost Bandit Magic Archer Mega Knight
Magic Archer
Bandit Electro Wizard Mega Knight
Mega Knight
Fireball Poison Miner Royal Ghost Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Mega Knight
Fireball Poison Mega Knight
Fireball Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Fireball Poison Magic Archer
Fireball Poison Bandit Electro Wizard Magic Archer Mega Knight
Miner Royal Ghost Bandit Electro Wizard Mega Knight
Poison Electro Wizard Fireball Royal Ghost Bandit Magic Archer Mega Knight
Fireball Poison Electro Wizard Magic Archer
Mega Knight Fireball Bandit Electro Wizard
Fireball Mega Knight Poison Royal Ghost Electro Wizard Magic Archer
Bandit Electro Wizard Mega Knight
Fireball Bandit Electro Wizard Mega Knight
Mega Knight Fireball Poison Electro Wizard
Fireball Mega Knight Royal Ghost Bandit Electro Wizard Magic Archer
Poison Fireball Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Royal Ghost Mega Knight Fireball Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Royal Ghost Bandit Electro Wizard
Fireball Poison Bandit Electro Wizard Miner Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight Electro Wizard
Mega Knight Fireball Bandit Electro Wizard
Bandit Mega Knight
Fireball Poison Electro Wizard Magic Archer
Fireball Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Fireball Poison Bandit Magic Archer
Mega Knight
Mega Knight Fireball Poison Electro Wizard
Mega Knight Fireball Bandit
Fireball Magic Archer Mega Knight
Electro Wizard Fireball Poison Magic Archer
Poison Mega Knight Fireball Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Royal Ghost Bandit
Fireball Poison Miner Royal Ghost Bandit Electro Wizard Magic Archer
Fireball Poison Miner Bandit Magic Archer
Fireball Poison
Fireball Poison Magic Archer Mega Knight
Fireball Poison Magic Archer
Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Miner Bandit
Fireball Poison Electro Wizard
Poison Miner Fireball Bandit Electro Wizard Magic Archer
Fireball Poison Magic Archer
Poison Fireball Miner Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Fireball Poison Magic Archer
Fireball Poison Bandit Magic Archer
Magic Archer Fireball Poison Bandit Mega Knight
Fireball Poison
Fireball Poison Bandit Electro Wizard Magic Archer Mega Knight
Fireball Poison Miner Magic Archer Mega Knight
Fireball Poison Magic Archer Mega Knight
Fireball Poison
Fireball Poison
Poison Fireball Magic Archer Mega Knight
Fireball Poison Miner Royal Ghost Bandit Electro Wizard Magic Archer
Fireball Poison Miner Bandit Magic Archer Mega Knight
Fireball Poison Miner Bandit Magic Archer
Poison Fireball Electro Wizard Magic Archer
Electro Wizard Fireball Poison
Fireball
Poison Fireball Miner Bandit Magic Archer Mega Knight
Fireball Poison Electro Wizard Magic Archer
Mega Knight
Fireball Poison Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Poison Electro Wizard Magic Archer
Fireball
Fireball Poison Miner Electro Wizard Magic Archer Mega Knight
Fireball Poison Magic Archer
Fireball Poison
Mega Knight
Fireball Poison Electro Wizard Magic Archer
Fireball Poison Electro Wizard Magic Archer
Poison Fireball Miner Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight

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