My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Bandit
Giant Snowball
Fire Spirit Bats Minions Mega Minion Lumberjack
Zap
Fire Spirit Bats Minions Bandit
Barbarian Barrel
Fire Spirit Bandit Lumberjack
The Log
Fire Spirit Bandit Lumberjack
Earthquake
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Minions Mega Minion Bandit Lumberjack
Fireball
Minions Mega Minion Bandit Lumberjack
Poison
Bats Minions Mega Minion
Lightning
Mega Minion Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Mega Minion Bandit Poison Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Minions Mega Minion

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Golem Bandit Lumberjack
Bats
Minions Mega Minion Golem Bandit Lumberjack
Minions
Bats Golem Bandit Lumberjack
Mega Minion
Golem Fire Spirit Bats Poison
Poison
Golem Mega Minion
Golem
Mega Minion Poison Fire Spirit Bats Minions Bandit Lumberjack
Bandit
Fire Spirit Bats Minions Golem Lumberjack
Lumberjack
Fire Spirit Bats Minions Golem Bandit

Defense Synergies 0 8

Fire Spirit
Bats
Minions Bandit Lumberjack
Minions
Bats Bandit Lumberjack
Mega Minion
Bandit Lumberjack
Poison
Golem
Bandit
Bats Minions Mega Minion Lumberjack
Lumberjack
Bats Minions Mega Minion Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
Lumberjack Bats Minions Mega Minion Bandit
Lumberjack Fire Spirit Bats Minions Mega Minion Bandit
Lumberjack Bats Minions Mega Minion Bandit
Poison Lumberjack
Fire Spirit Bats Minions Mega Minion Bandit Lumberjack
Bats Minions Mega Minion Fire Spirit Poison
Poison Bandit
Minions Lumberjack
Fire Spirit Bandit Lumberjack
Bats Minions Poison Mega Minion Bandit Lumberjack
Minions Mega Minion Bats Poison
Lumberjack Fire Spirit Bats Minions Bandit
Fire Spirit Bats Minions Mega Minion Poison Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Bats Minions Poison Lumberjack
Fire Spirit Bats Minions Mega Minion Bandit Lumberjack
Poison Fire Spirit Bats Minions Mega Minion Bandit Lumberjack
Lumberjack
Fire Spirit Bats Minions Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit
Poison Bandit Mega Minion Lumberjack
Bandit Lumberjack Bats Minions
Lumberjack Bats Bandit
Bandit Lumberjack
Fire Spirit Poison Bats Minions
Bats Minions Mega Minion Bandit Lumberjack
Lumberjack
Bats Minions Mega Minion Poison Bandit
Mega Minion
Bats Minions Mega Minion Lumberjack
Poison
Bandit Lumberjack
Bats Minions Mega Minion Poison Lumberjack
Bats Minions Poison Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit
Poison Bandit
Poison
Poison Fire Spirit
Poison Fire Spirit Bats Minions Mega Minion
Fire Spirit Poison
Poison Fire Spirit
Poison Bandit
Fire Spirit Bats Minions Poison Lumberjack
Poison Bandit
Poison Fire Spirit
Poison Fire Spirit Bandit
Minions Poison Bandit
Poison
Poison Bandit
Poison Bandit
Poison
Bats Minions
Fire Spirit Mega Minion Poison Bandit
Fire Spirit Poison
Minions Poison
Poison
Poison
Poison Fire Spirit
Mega Minion
Poison Bandit
Poison Bandit
Poison Bandit
Poison Fire Spirit Bats
Bats Minions Mega Minion Poison
Mega Minion
Poison Bandit
Poison
Poison
Fire Spirit Bats Minions Bandit
Poison Fire Spirit Mega Minion
Poison Mega Minion Lumberjack
Poison
Poison
Mega Minion
Bats Minions Poison
Bats Poison
Poison Bandit

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