My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Wizard Lumberjack
Fireball
Inferno Tower Skeleton Army Electro Wizard Lumberjack
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Poison Electro Wizard Lumberjack Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Lumberjack
Giant
Arrows Poison The Log Electro Wizard Lumberjack
Inferno Tower
Skeleton Army
Poison
Giant The Log
The Log
Giant Poison Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Arrows Giant The Log Electro Wizard

Defense Synergies 3 12

Arrows
Inferno Tower Lumberjack
Giant
Inferno Tower
Skeleton Army The Log Electro Wizard Arrows Poison Lumberjack
Skeleton Army
Inferno Tower The Log Electro Wizard Lumberjack
Poison
Inferno Tower The Log Electro Wizard
The Log
Inferno Tower Skeleton Army Poison Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Skeleton Army Poison The Log Lumberjack
Lumberjack
Arrows Inferno Tower Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack Electro Wizard
Inferno Tower Skeleton Army Lumberjack Electro Wizard
Arrows Skeleton Army Poison The Log Lumberjack
Arrows Skeleton Army The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Arrows Poison
Arrows Inferno Tower Poison The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Inferno Tower Electro Wizard Lumberjack
Skeleton Army Poison Electro Wizard Arrows The Log Lumberjack
Arrows Inferno Tower Poison Electro Wizard
Inferno Tower Skeleton Army Lumberjack The Log Electro Wizard
Skeleton Army Arrows Poison The Log Electro Wizard Lumberjack
Inferno Tower Skeleton Army Electro Wizard Lumberjack
Inferno Tower Skeleton Army The Log Electro Wizard Lumberjack
Arrows Inferno Tower Skeleton Army Poison Electro Wizard Lumberjack
Arrows Skeleton Army The Log Electro Wizard Lumberjack
Arrows Poison The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Skeleton Army Arrows Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Inferno Tower Electro Wizard
Poison Electro Wizard Arrows The Log Lumberjack
Skeleton Army Lumberjack Inferno Tower The Log Electro Wizard
Skeleton Army Lumberjack Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Lumberjack
Arrows Poison Electro Wizard
Skeleton Army Inferno Tower Electro Wizard Lumberjack
Inferno Tower Skeleton Army Lumberjack
Electro Wizard Inferno Tower Skeleton Army Poison The Log
Inferno Tower Skeleton Army
Inferno Tower Lumberjack
Skeleton Army Arrows Poison The Log Electro Wizard
Skeleton Army Inferno Tower Lumberjack
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Poison The Log Lumberjack
Arrows Poison Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison Electro Wizard Lumberjack
Poison Arrows The Log Electro Wizard
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Poison Arrows The Log
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows The Log
Arrows Poison Electro Wizard
Arrows Poison The Log
Electro Wizard Skeleton Army
Poison Arrows Electro Wizard
Arrows The Log
Poison Electro Wizard Lumberjack
Arrows The Log Poison
Arrows Poison
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: