My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Dark Prince
Giant Snowball
Skeletons Minions Dart Goblin Goblin Barrel
Zap
Skeletons Minions Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Knight Dart Goblin Goblin Barrel Dark Prince Ice Wizard
The Log
Skeletons Dart Goblin Goblin Barrel Dark Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Minions Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Knight Minions Dart Goblin Goblin Barrel Dark Prince Ice Wizard
Fireball
Minions Dart Goblin Goblin Barrel Ice Wizard
Poison
Minions Dart Goblin Ice Wizard
Lightning
Knight Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Dart Goblin Goblin Barrel Ice Wizard Dark Prince Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Dart Goblin Goblin Barrel Poison Ice Wizard
Minions
Knight Dark Prince
Dart Goblin
Knight Goblin Barrel Dark Prince
Goblin Barrel
Knight Dart Goblin Dark Prince Ice Wizard
Dark Prince
Goblin Barrel Minions Dart Goblin Poison Ice Wizard
Poison
Knight Dark Prince
Ice Wizard
Knight Goblin Barrel Dark Prince

Defense Synergies 4 14

Skeletons
Dart Goblin Knight Minions Dark Prince Poison Ice Wizard
Knight
Minions Dart Goblin Ice Wizard Skeletons Poison
Minions
Knight Skeletons Dart Goblin Dark Prince Ice Wizard
Dart Goblin
Skeletons Knight Minions Dark Prince Ice Wizard
Goblin Barrel
Dark Prince
Skeletons Minions Dart Goblin Poison Ice Wizard
Poison
Skeletons Knight Dark Prince Ice Wizard
Ice Wizard
Knight Skeletons Minions Dart Goblin Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin
Skeletons Knight Minions Dart Goblin Dark Prince Ice Wizard
Skeletons Knight Minions Dart Goblin Dark Prince Ice Wizard
Skeletons Knight Minions Dart Goblin Dark Prince Ice Wizard
Dark Prince Poison
Skeletons Minions Dart Goblin Dark Prince Ice Wizard
Minions Dart Goblin Poison Ice Wizard
Dart Goblin Poison
Skeletons Minions Ice Wizard
Knight Skeletons Dart Goblin Dark Prince Ice Wizard
Minions Dart Goblin Poison Ice Wizard Skeletons Knight Dark Prince
Minions Dart Goblin Poison Ice Wizard
Skeletons Knight Minions Dark Prince Ice Wizard
Minions Dart Goblin Dark Prince Poison
Knight
Skeletons Knight Minions Dark Prince Poison
Knight Minions Dart Goblin Dark Prince Ice Wizard
Poison Knight Minions Dart Goblin Dark Prince Ice Wizard
Dart Goblin
Dark Prince Knight Minions Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Dark Prince
Poison Knight
Skeletons Knight Minions Dark Prince
Dark Prince Knight
Skeletons Knight Dark Prince
Poison Skeletons Minions Dart Goblin Ice Wizard
Dark Prince Skeletons Knight Minions Dart Goblin Ice Wizard
Knight Dark Prince
Skeletons Knight Minions Dark Prince Poison
Skeletons Dart Goblin
Knight Minions Dart Goblin Dark Prince
Dark Prince Poison
Dark Prince Skeletons Knight
Dart Goblin
Skeletons Knight Minions Dart Goblin Dark Prince Poison
Minions Poison Dart Goblin Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin
Poison Dart Goblin Ice Wizard
Dart Goblin Poison
Knight Dart Goblin Dark Prince Poison
Poison Dark Prince
Poison Minions Dart Goblin Ice Wizard
Dart Goblin Poison
Poison Dart Goblin Ice Wizard
Poison Dart Goblin
Minions Poison
Poison Knight Dart Goblin Dark Prince
Poison Dart Goblin
Poison Knight Dart Goblin
Minions Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Minions
Dart Goblin Dark Prince Poison
Dart Goblin Poison
Minions Poison
Poison
Poison
Poison Dark Prince Ice Wizard
Poison Dart Goblin Ice Wizard
Poison
Poison Dart Goblin
Poison Dart Goblin Ice Wizard
Minions Dart Goblin Poison
Poison Dart Goblin
Poison
Poison
Minions Dart Goblin Dark Prince
Poison Dart Goblin Ice Wizard
Poison Knight Dart Goblin Dark Prince
Dart Goblin Poison
Poison
Dart Goblin Dark Prince
Minions Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Dark Prince

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